Alan Charmers
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
Part I: Parallel Rendering 1. Introduction to Parallel Processing 2. Task Scheduling and Data Management 3. Parallel Global Illumination Algorithms 4. Overview of Parallel Graphics Hardware 5. Coherence in Ray Tracing Part II: Case Studies 6. Interactive Ray Tracing on a Supercomputer 7. Interactive Ray Tracing on PCs 8. The "Kilauea" Massively Parallel Ray Tracer 9. Parallel Ray Tracing on a Chip
This book describes the problems associated with parallel rendering, provides a methodology as to how these problems can be minimized and demonstrates how it is indeed possible to achieve efficient parallel rendering. It presents case studies involving problems faced in parallel rendering.
Parallel processing offers the potential to render high-quality images and animations in reasonable time. Written for the practitioner, this work reviews the basic issues involved and then examines the strengths and weaknesses of multiprocessor machines and networked render farms.
Part I: Parallel Rendering 1. Introduction to Parallel Processing 2. Task Scheduling and Data Management 3. Parallel Global Illumination Algorithms 4. Overview of Parallel Graphics Hardware 5. Coherence in Ray Tracing Part II: Case Studies 6. Interactive Ray Tracing on a Supercomputer 7. Interactive Ray Tracing on PCs 8. The "Kilauea" Massively Parallel Ray Tracer 9. Parallel Ray Tracing on a Chip
Alan F. Chalmers was born in Bristol, England and has a BSc in physics from the University of Bristol, an MSc in physics from the University of Manchester and a PhD in History and Philosophy of Science from the University of London. He has taught history and philosophy of science at the University of Sydney since 1971 and is now an Associate Professor there.nnErik Reinhard is assistant professor at the University of Bristol and founder and editor-in-chief of ACM Transactions on Applied Perception. He is interested in the interface between visual perception and computer graphics and also in high dynamic range image editing. He holds a BSc and a TWAIO diploma in computer science from Delft University of Technology and a PhD in computer science from the University of Bristol, and was a post-doctoral researcher at the University of Utah.
Klappentext
Parallel processing offers the potential to render high-quality images and animations in reasonable time. Written for the practitioner, this work reviews the basic issues involved and then examines the strengths and weaknesses of multiprocessor machines and networked render farms.