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    Autor
    amy gooch (northwestern university, evanston, illinois, usa)
    (2)
    bruce gooch (northwestern university, evanston, illinois, usa)
    (2)
    david eberly (geometric tools, redmond, washington, usa)
    (2)
    john david funge
    (2)
    elmar langetepe
    (1)
    gabriel zachmann
    (1)
    gino van den bergen
    (1)
    shapiro, j.
    (1)
    tim woo
    (1)
    Buchtyp
    hardcover
    (7)
    taschenbuch
    (5)
    Schlagwort
    bsp tree
    (13)
    computers
    (6)
    3d-grafik und modellierung
    (4)
    computer graphics
    (4)
    computer graphics algorithms
    (4)
    programming
    (4)
    games
    (3)
    general
    (3)
    3d-grafik
    (2)
    3d-grafik: spieleprogrammierung
    (2)
    abelian
    (2)
    abelian group
    (2)
    algebra
    (2)
    algebraic structures
    (2)
    algorithmic art generation methods
    (2)
    approximate simulator
    (2)
    atomic eleme
    (2)
    auslander reiten quiver
    (2)
    buchanan 99b
    (2)
    cel animation
    (2)
    cellular automata
    (2)
    computational aesthetics
    (2)
    computational algebra
    (2)
    computational geometry
    (2)
    computational methods for algebra research
    (2)
    conditional probability distribution
    (2)
    cpd
    (2)
    data items
    (2)
    distributed computing
    (2)
    domain decomposition approach
    (2)
    finite
    (2)
    finite representation type
    (2)
    frame buffer
    (2)
    frame coherence
    (2)
    game ai
    (2)
    game developer
    (2)
    game development theory
    (2)
    ge
    (2)
    global illumination
    (2)
    groebner basis
    (2)
    group
    (2)
    heredi
    (2)
    hilbert
    (2)
    hilbert series
    (2)
    image stylisation techniques
    (2)
    inline void
    (2)
    interactive digital environments
    (2)
    interactive graphics systems
    (2)
    interactive visualisation
    (2)
    learning algorithms gaming
    (2)
    local cache
    (2)
    mathematical modeling
    (2)
    memory systems in games
    (2)
    module theory
    (2)
    monoidal ideals
    (2)
    multiprocessor systems
    (2)
    networked computation
    (2)
    non-photorealistic rendering
    (2)
    npc behaviour modelling
    (2)
    ntt.
    (2)
    object surface
    (2)
    oriented bounding boxes
    (2)
    painterly algorithms
    (2)
    path
    (2)
    path algebra
    (2)
    perception in virtual agents
    (2)
    phong shading
    (2)
    photon map
    (2)
    polynomial
    (2)
    polynomial ring
    (2)
    primary rays
    (2)
    processing elements
    (2)
    ray tracing
    (2)
    reactive controller
    (2)
    representation
    (2)
    rgb
    (2)
    rgb color
    (2)
    rgb space
    (2)
    ring
    (2)
    scientific simulation rendering
    (2)
    scientific visualisation
    (2)
    semiring algorithms
    (2)
    series
    (2)
    shading computation
    (2)
    shadow rays
    (2)
    silhouette curves
    (2)
    silhouette edges
    (2)
    smart memories
    (2)
    stroke textures
    (2)
    stroke-based rendering
    (2)
    symbolic computation
    (2)
    tag game
    (2)
    task pool
    (2)
    type
    (2)
    wild magic
    (2)
    advanced 3d engine programming
    (1)
    advanced graphics programming
    (1)
    advanced real-time rendering techniques
    (1)
    agreement
    (1)
    algorithmen
    (1)
    Erscheinungsjahr
    1993
    (1)
    2001
    (1)
    2002
    (1)
    2003
    (1)
    2004
    (2)
    2006
    (1)
    2010
    (1)
    2017
    (1)
    2019
    (3)
    2020
    (1)
    Ergebnis: 13 Artikel
    Schlagwort: bsp tree

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