Introduction by Roland Hess Chapter 0: How To Get Blender and Install It Chapter 1: An Introduction to 3D Art Chapter 2: The Blender Interface Chapter 3: Object Manipulation and Basic Animation Chapter 4: Mesh Modeling Chapter 5: Multiresolution Sculpting Chapter 6: Character Animation Chapter 7: Rigging and Skinning Chapter 8: Shape Keys Chapter 9: Materials and Textures in Blender Chapter 10: UV Unwrapping and Painting Chapter 11: Lighting Chapter 12: Particles Chapter 13: Composite and Rendering Chapter 14: Preferences and Options: Customizing Chapter 15: Blender Bonuses Reference
Blender is the only free, fully integrated 3D graphics creation suite to allow modeling, animation, rendering, and post-production on multiple OSes.
Blender is the only free, fully integrated 3D graphics creation suite to allow modeling, animation, rendering, post-production, and real time interactive 3D with cross-platform compatibility. The Essential Blender is the must have book on Blender. Following on the heels of the very successful Blender 2.3 Guide, this latest book from the Blender Foundation is the official guide to learning the fundamentals of Blender. The Essential Blender is appropriate for people new to Blender or curious about the latest changes the software. The book covers modeling, materials and textures, lighting, particle systems, several kinds of animation, and rendering. It also contains chapters on the compositor and new mesh sculpting tools. For users familiar with other 3D packages, separate indices reference topics using the terminology in those applications. The book includes a DVD with Blender for all platforms as well as the files and demos from the book.