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Practical Multi-Projector Display Design
(Englisch)
Cameron Browne & Aditi Majumder (University of California, Irvine, USA) & Michael S. Brown

122,45 €

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Produktbeschreibung

Browne, Cameron; Majumder, Aditi; Brown, Michael S.

Large-area high-resolution displays are essential for scientific visualization, entertainment, and defense applications. A popular way to realize such displays is to tile multiple projectors together to create one large display. As opposed to a 19” diagonal monitor with a resolution of 60 pixels per inch, tiled multi-projector displays are often 10´ x 8´ and have a resolution of 100-300 pixels per inch.

The research in this area spans several traditional areas in computer science, including computer vision, computer graphics, image processing, human-computer interaction, and visualization tools. This book shows how to make such displays inexpensive, flexible, and commonplace by making them both perceptually and functionally seamless. In addition, the use of multi-projector techniques in large-scale visualization, virtual reality, computer graphics, and vision applications is discussed.


1 Introduction, 2 Elements of Projection-Based Displays, 3 Geometric Alignment, 4 Color Seamlessness, 5 PC-Cluster Rendering for Large-Scale Displays, 6 Advanced Distributed Calibration, A Color and Measurement, B Perception, C Camera Lens-Distortion Correction


Majumder and Brown have written an excellent book covering all of the fundamental issues that the practitioner or student will need in order to understand multi-projector displays and their applications. The authors strike a good balance between theory and practice throughout the text and include many useful images and diagrams that make the book clear and readable. The final chapter, on advanced methods, presents several stimulating ideas, while the appendices contain a collection of important supplementary topics. In all, the book provides a useful introduction to the present state of affairs for students to absorb and enlarge upon in the course of their own research.
—Mark Hereld, Argonne National Laboratory

Camera-assisted techniques can drastically lower the cost of projector-based displays. This is the most practical and thorough book on installing and operating flexible, seamless multi-projector systems.
—Ramesh Raskar, Mitsubishi Electric Research Labs


Large-area high-resolution displays are essential for scientific visualization, entertainment, and defense applications. This book shows how to make such displays inexpensive, flexible, and commonplace by making them both perceptually and functionally seamless.

Über den Autor



Aditi Majumder is an assistant professor in the department of Computer Science at University of California, Irvine (UCI). Her work in color calibration of multi-projector displays at Argonne National Laboratories and the University of North Carolina is the earliest work on camera-based approaches for color seamlessness in tiled displays. Michael S. Brown is an assistant professor at the Nanyang Technological University in Singapore. As a visiting PhD student at the University of North Carolina, he was involved in some of the earliest work on camera-based approaches for building flexible projector-based displays.


Klappentext


Large-area high-resolution displays are essential for scientific visualization, entertainment, and defense applications. A popular way to realize such displays is to tile multiple projectors together to create one large display. As opposed to a 19 diagonal monitor with a resolution of 60 pixels per inch, tiled multi-projector displays are often 10 x 8 and have a resolution of 100-300 pixels per inch.
The research in this area spans several traditional areas in computer science, including computer vision, computer graphics, image processing, human-computer interaction, and visualization tools. This book shows how to make such displays inexpensive, flexible, and commonplace by making them both perceptually and functionally seamless. In addition, the use of multi-projector techniques in large-scale visualization, virtual reality, computer graphics, and vision applications is discussed.



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