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Creativity for Innovation Management
(Englisch)
Tools and Techniques for Creative Thinking in Practice
Ina Goller & John Bessant

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Produktbeschreibung

Ina Goller worked for more than twenty years as a consultant for change, teamwork and leadership development. In recent years she also works as a senior researcher at the ETH Zürich. She focuses on competence and skill development for creativity and innovation.

John Bessant holds the Chair in Innovation and Entrepreneurship at the University of Exeter.


Ina Goller worked for more than twenty years as a consultant for change, teamwork and leadership development and founded Skillsgarden AG. She is currently working as Professor of Innovation at the Bern University of Applied Sciences. Her research focus is on competence development, especially in the area of team skills (e.g. Psychological Safety).

John Bessant is Emeritus Professor of Innovation and Entrepreneurship at the University of Exeter.


Creativity for Innovation Management is a rigorous yet applied guide, which illustrates what creativity is, why it matters, and how it can be developed at both individual and group levels. Unlike many technique-oriented books, this book combines theory with practice, drawing on the latest research in psychology, organizational behaviour, innovation and entrepreneurship.
The text provides a range of opportunities to explore innovative and creative processes and develop them via activities linked to relevant tools and techniques, as well as real-life case studies. By working through key competence areas at personal and then team levels, the book demonstrates to students how to build entrepreneurial practices, strong, innovative teams, and organisations that encourage and facilitate innovative thinking. This 2nd edition has been updated throughout, including a new chapter exploring the impact of emerging technologies on creativity, further material on human-centred design, crowdsourcing and collaboration platforms, and cross-cultural differences in innovation management.
This textbook is ideal for postgraduate students of Innovation and Creativity and Entrepreneurship, as well as professionals who want to excel by developing and applying their own creativity at work. Online resources complement the book, with access to key tools, techniques, and activities, as well as supporting video and audio material and cases, support learning and teaching.


Creativity for Innovation Management is a rigorous yet applied guide, which illustrates what creativity is, why it matters, and how it can be developed at both individual and group levels. Unlike many technique-oriented books, this book combines theory with practice, drawing on the latest research in psychology, organisational behaviour, innovation and entrepreneurship.

The text provides a range of opportunities to explore innovative and creative processes and develop them via activities linked to relevant tools and techniques, as well as real-life case studies. By working through key competence areas at personal and then team levels, the book demonstrates to students how to build entrepreneurial practices, strong, innovative teams, and organisations that encourage and facilitate innovative thinking.

This second edition has been updated throughout, including a new chapter exploring the impact of emerging technologies on creativity, further material on human-centred design, crowdsourcing and collaboration platforms, and cross-cultural differences in innovation management. This textbook is ideal for postgraduate students of Innovation and Creativity and Entrepreneurship, as well as professionals who want to excel by developing and applying their own creativity at work.

Online resources complement the book, with access to key tools, techniques, and activities, as well as supporting video and audio material and cases, to support learning and teaching.


Contents

Section 1: Introduction

Chapter 1: Creativity....?

Section 2: Creativity at the individual level

Chapter 2: Exploring problems

Chapter 3: Being open

Chapter 4: Building up willpower

Chapter 5: Self-awareness

Section 3: Group level

Chapter 6: Building and sharing creative visions

Chapter 7: Practising Psychological Safety

Chapter 8: Supporting ideas

Chapter 9: Pushing the frontiers

Section 4: Creating the context for creativity

Chapter 10: Creating the context

Chapter 11: High involvement innovation

Section 5 Methodologies and frameworks

Chapter 12: Design thinking

Chapter 13: User innovation

Chapter 14: Creativity under extreme constraints

Chapter 15: Agile innovation

Chapter 16: The future of creativity


Section 1: Introduction

1. Creativity...?

Section 2: Creativity at the individual level

2. Exploring problems

3. Being open

4. Building up willpower

5. Self-awareness

Section 3: Group level

6. Building and sharing creative visions

7. Practising psychological safety

8. Supporting ideas

9. Pushing the frontiers

Section 4: Creating the context for creativity

10. Creating the context

11. High involvement innovation

Section 5: Methodologies and frameworks

12. Design thinking

13. User innovation

14. Creativity under extreme constraints

15. Agile innovation

16. The future of creativity


Über den Autor



Ina Goller worked for more than twenty years as a consultant for change, teamwork and leadership development and founded Skillsgarden AG. She is currently working as Professor of Innovation at the Bern University of Applied Sciences. Her research focus is on competence development, especially in the area of team skills (e.g. Psychological Safety).

John Bessant is Emeritus Professor of Innovation and Entrepreneurship at the University of Exeter.


Inhaltsverzeichnis



Section 1: Introduction

1. Creativity...?

Section 2: Creativity at the individual level

2. Exploring problems

3. Being open

4. Building up willpower

5. Self-awareness

Section 3: Group level

6. Building and sharing creative visions

7. Practising psychological safety

8. Supporting ideas

9. Pushing the frontiers

Section 4: Creating the context for creativity

10. Creating the context

11. High involvement innovation

Section 5: Methodologies and frameworks

12. Design thinking

13. User innovation

14. Creativity under extreme constraints

15. Agile innovation

16. The future of creativity



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