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Planning Game
(Englisch)
An Information Economics Approach to Understanding Urban and Environmental Management
Alex Lord (University of Liverpool, UK)

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Planning Game

Produktbeschreibung

Alex Lord worked in the financial services industry before completing a Ph.D. at the University of Manchester´s School of Environment and Development. He is currently lecturer in the Department of Civic Design at the University of Liverpool.



Trading information is an essential aspect of the negotiations that underpin planning practice across the globe. In this book, Alex Lord uses information economics to outline a way of thinking about these negotiations that places the strategies that actors in the planning game use at the heart of the debate.

Dialogue between economics and planning theorists has been, until now, rare. Lord argues that information economics´ tool kit, game theory – including well-known examples such as the Prisoners´ Dilemma, the Stag Hunt game and Follow the Leader – offers an analytical framework ideally suited to unpacking planning processes.

This use of game theory to understand how counterparties interact draws together two distinct bodies of literature: firstly the mainstream economics treatment of games in abstract form and, secondly, accounts of actual bargaining in planning practice from a host of international empirical studies.

Providing a novel alternative to existing theories of planning, The Planning Game provides an explanation of how agencies interact in shaping the trajectory of development through the application of game theory to planning practice.

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Sets out a framework for applying information economics to planning theory

Challenges current thinking in planning

Academically rigorous and at the same time accessible



Introduction Part 1 1. Planning in the `Information Age´ 2. Is There Something Wrong with Planning Theory? 3. Is There an Alternative Way of Understanding Planning? 4. The Infusion of Economics into Planning Thought Part 2 5. Introducing the Planning Game 6. Conflict, Power and Risk 7. Bargaining, Negotiation and Tactics 8. Team Games, Coalitions and Collaboration 9. Putting the Planning Game in Context



The sharing of information and knowledge is essential in the processes and negotiations involved in planning. In this book, Alex Lord sets out a new way of looking at the transfer of information and the cooperation of groups in planning by exploring the strand of economics known as information economics, including game theory. He starts by discussing theories of information economics, then moves into actual accounts of bargaining in planning practice.



"The Planning Game will be of interest to planning theorists, and part II especially will be of interest to planning students looking for a different way to make sense of situations that planners face." – Journal of Planning Education and Research, Kieran P. Donaghy, Cornell University




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