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Real World Haskell
(Englisch)
Bryan O´sullivan & John Goerzen & Donald Bruce Stewart

41,95 €

inkl. MwSt. · Portofrei
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Produktbeschreibung

Introduces you to functional programming with Haskell. This book takes you through the basics of functional programming and helps you increase your understanding of Haskell in real-world issues like I/O, performance, dealing with data, and concurrency.
This easy-to-use, fast-moving tutorial introduces you to functional programming with Haskell. You'll learn how to use Haskell in a variety of practical ways, from shortillegalscripts to large and demanding applications. Real World Haskell takes you through the basics of functional programming at a brisk pace, and then helps you increase your understanding of Haskell in real-world issues like I/O, performance, dealing with data, concurrency, and more as you move through each chapter.nnWith this book, you will:nUnderstand the differences between procedural and functional programmingnLearn the features of Haskell, and how to use it to develop useful programsnInteract with filesystems, databases, and network servicesnWrite solid code with automated tests, code coverage, and error handlingnHarness the power of multicore systems via concurrent and parallel programmingnnYou'll find plenty of hands-on exercises, along with examples of real Haskell programs that you can modify, compile, and run. Whether or not you've used a functional language before, if you want to understand why Haskell is coming into its own as a practical language in so many major organizations, Real World Haskell is the best place to start.
John Goerzen is an American hacker and author. He has written a number of real-world Haskell libraries and applications, including the HDBC database interface, the ConfigFile configuration file interface, a podcast downloader, and various other libraries relating to networks, parsing, logging, and POSIX code. John has been a developer for the Debian GNU/Linux operating system project for over 10 years and maintains numerous Haskell libraries and code for Debian. He also served as President of Software in the Public Interest, Inc., the legal parent organization of Debian. John lives in rural Kansas with his wife and son, where he enjoys photography and geocaching.nnBryan O'Sullivan is an Irish hacker and writer who likes distributed systems, open source software, and programming languages. He was a member of the initial design team for the Jini network service architecture (subsequently open sourced as Apache River). He has made significant contributions to, and written a book about, the popular Mercurial revision control system. He lives in San Francisco with his wife and sons. Whenever he can, he runs off to climb rocks.nnDonald Stewart is an Australian hacker, currently completing his computer science doctorate at the University of New South Wales, Sydney. Don has been involved in a diverse range of Haskell projects, including practical libraries such as Data.ByteString and Data.Binary, as well applying the Haskell philosophy to real world applications, including compilers, linkers, text editors, network servers and systems software. His recent work has focused on optimising Haskell for high-performance scenarios, using techniques from term rewriting. He is the current editor of the Haskell Weekly News.

Über den Autor

Bryan O'Sullivan is an Irish hacker and writer who likes distributed systems, open source software, and programming languages. He was a member of the initial design team for the Jini network service architecture (subsequently open sourced as Apache River). He has made significant contributions to, and written a book about, the popular Mercurial revision control system. He lives in San Francisco with his wife and sons. Whenever he can, he runs off to climb rocks.

John Goerzen is an American hacker and author. He has written a number of real-world Haskell libraries and applications, including the HDBC database interface, the ConfigFile configuration file interface, a podcast downloader, and various other libraries relating to networks, parsing, logging, and POSIX code. John has been a developer for the Debian GNU/Linux operating system project for over 10 years and maintains numerous Haskell libraries and code for Debian. He also served as President of Software in the Public Interest, Inc., the legal parent organization of Debian. John lives in rural Kansas with his wife and son, where he enjoys photography and geocaching.

Don Stewart is an Australian hacker based in Portland, Oregon. Don has been involved in a diverse range of Haskell projects, including practical libraries, such as Data.ByteString and Data.Binary, as well as applying the Haskell philosophy to real-world applications including compilers, linkers, text editors, network servers, and systems software. His recent work has focused on optimizing Haskell for high-performance scenarios, using techniques from term rewriting.


Inhaltsverzeichnis

    n
  • n n Dedicationn n
  • n
  • n n Prefacen n
  • n
  • n n Chapter 1: Getting Startedn n
  • n
  • n n Chapter 2: Types and Functionsn n
  • n
  • n n Chapter 3: Defining Types, Streamlining Functionsn n
  • n
  • n n Chapter 4: Functional Programmingn n
  • n
  • n n Chapter 5: Writing a Library: Working with JSON Datan n
  • n
  • n n Chapter 6: Using Typeclassesn n
  • n
  • n n Chapter 7: I/On n
  • n
  • n n Chapter 8: Efficient File Processing, Regular Expressions, and Filename Matchingn n
  • n
  • n n Chapter 9: I/O Case Study: A Library for Searching the Filesystemn n
  • n
  • n n Chapter 10: Code Case Study: Parsing a Binary Data Formatn n
  • n
  • n n Chapter 11: Testing and Quality Assurancen n
  • n
  • n n Chapter 12: Barcode Recognitionn n
  • n
  • n n Chapter 13: Data Structuresn n
  • n
  • n n Chapter 14: Monadsn n
  • n
  • n n Chapter 15: Programming with Monadsn n
  • n
  • n n Chapter 16: Using Parsecn n
  • n
  • n n Chapter 17: Interfacing with C: The FFIn n
  • n
  • n n Chapter 18: Monad Transformersn n
  • n
  • n n Chapter 19: Error Handlingn n
  • n
  • n n Chapter 20: Systems Programming in Haskelln n
  • n
  • n n Chapter 21: Using Databasesn n
  • n
  • n n Chapter 22: Extended Example: Web Client Programmingn n
  • n
  • n n Chapter 23: GUI Programming with gtk2hsn n
  • n
  • n n Chapter 24: Concurrent and Multicore Programmingn n
  • n
  • n n Chapter 25: Profiling and Optimizationn n
  • n
  • n n Chapter 26: Advanced Library Design: Building a Bloom Filtern n
  • n
  • n n Chapter 27: Sockets and Syslogn n
  • n
  • n n Chapter 28: Software Transactional Memoryn n
  • n
  • n n Installing GHC and Haskell Librariesn n
  • n
  • n n Characters, Strings, and Escaping Rulesn n
  • n
  • n n Colophonn n
  • n


Klappentext

This easy-to-use, fast-moving tutorial introduces you to functional programming with Haskell. You'll learn how to use Haskell in a variety of practical ways, from shortillegalscripts to large and demanding applications. Real World Haskell takes you through the basics of functional programming at a brisk pace, and then helps you increase your understanding of Haskell in real-world issues like I/O, performance, dealing with data, concurrency, and more as you move through each chapter.rnrnWith this book, you will:rn* Understand the differences between procedural and functional programmingrn* Learn the features of Haskell, and how to use it to develop useful programsrn* Interact with filesystems, databases, and network servicesrn* Write solid code with automated tests, code coverage, and error handlingrn* Harness the power of multicore systems via concurrent and parallel programmingrnrnYou'll find plenty of hands-on exercises, along with examples of real Haskell programs that you can modify, compile, and run. Whether or not you've used a functional language before, if you want to understand why Haskell is coming into its own as a practical language in so many major organizations, Real World Haskell is the best place to start.



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