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An Introduction to New Media and Cybercultures
(Englisch)
Pramod K. Nayar

34,95 €

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Produktbeschreibung

Pramod K. Nayar teaches at the Department of English, University of Hyderabad, India. His most recent books include Virtual Worlds: Culture and Politics in the Age of Cybertechnology (2004), Reading Culture: Theory, Praxis, Politics (2006), An Introduction to Cultural Studies (2008), and Cybercultures: An Anthology (Wiley-Blackwell 2010).
This introduction to cybercultures provides a cutting-edge and much-needed guide to the rapidly changing world of new media and communication. Exploring for the first time the role that race, gender, sexuality, and postcoloniality play in the digital environment, Pramod Nayar demonstrates how these subject positions shape identities, communities, and networks in the same powerful manner that they do in the material world. From gaming, net democracy and connectivity, to theories of digitextuality, metamedia, and social networking, An Introduction to New Media and Cybercultures provides a timely and essential exploration of all aspects of today's networked world.
This introduction to cybercultures provides a cutting-edge and much needed guide to the rapidly changing world of new media and communication.* Considers cyberculture and new media through contemporary race, gender and sexuality studies and postcolonial theory* Offers a clear analysis of some of the most complex issues in cybercultures, including identity, network societies, new geographies, and connectivity* Includes discussions of gaming, social networking, geography, net-democracy, aesthetics, popular internet culture, the body, sexuality and politics* Examines key questions in the political economy, racialization, gendering and governance of cyberculture
This comprehensive introduction explores the theories and new information and communication technologies that we now take to be-but often fail to really understand-as "cyberculture.
This comprehensive introduction explores the theories and newinformation and communication technologies that we now take tobe-but often fail to really understand-as"cyberculture.
This introduction to cybercultures provides a cutting-edge and much needed guide to the rapidly changing world of new media and communication.
* Considers cyberculture and new media through contemporary race, gender and sexuality studies and postcolonial theory
* Offers a clear analysis of some of the most complex issues in cybercultures, including identity, network societies, new geographies, and connectivity
* Includes discussions of gaming, social networking, geography, net-democracy, aesthetics, popular internet culture, the body, sexuality and politics
* Examines key questions in the political economy, racialization, gendering and governance of cyberculture
Preface and Acknowledgments
 
1. "Reading" Cybercultures
 
2. Popular Cybercultures
 
3. Bodies
 
4. Subcultures
 
5. Gender and Sexualities
 
6. Public Spaces
 
7. Cybercultures: New Formations
 
Conclusion
 
Glossary
 
Bibliography
 
Index

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Über den Autor



Pramod K. Nayar teaches at the Department of English, University of Hyderabad, India. His most recent books include Virtual Worlds: Culture and Politics in the Age of Cybertechnology (2004), Reading Culture: Theory, Praxis, Politics (2006), An Introduction to Cultural Studies (2008), and Cybercultures: An Anthology (Wiley-Blackwell 2010).


Inhaltsverzeichnis



Preface and Acknowledgments 1. "Reading" Cybercultures 2. Popular Cybercultures 3. Bodies 4. Subcultures 5. Gender and Sexualities 6. Public Spaces 7. Cybercultures: New Formations Conclusion Glossary Bibliography Index


Klappentext



This introduction to cybercultures provides a cutting-edge and much needed guide to the rapidly changing world of new media and communication. * Considers cyberculture and new media through contemporary race, gender and sexuality studies and postcolonial theory * Offers a clear analysis of some of the most complex issues in cybercultures, including identity, network societies, new geographies, and connectivity * Includes discussions of gaming, social networking, geography, net-democracy, aesthetics, popular internet culture, the body, sexuality and politics * Examines key questions in the political economy, racialization, gendering and governance of cyberculture



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