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A Pattern Approach to Interaction Design
(Englisch)
Wiley Series in Software Design Patterns
J Borcher

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A Pattern Approach to Interaction Design

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  • 556561674

Produktbeschreibung

JAN BORCHERS is Acting Assistant Professor of Computer Science at Stanford University. His research interests lie in Human-Computer Interaction for New Media - making the Brave New World of ubiquitous media technology usefuly, by making it usable. he has designed a series of award-winning and highly popular interactive exhibits that have been installed permanently in public exhibition centers, and has pioneered the field of HCI patterns in recent years, organizing many workshops and leading an international research task force for IFIP on the subject.Jan Borchers holds a PhD in Computer Science from the University of Darmstadt, and a BSc MSc in the same field from the University of Karlsruhe. He has presented his work at most major HCI conferences, as well as in journals such as IEEE Multimedia and Computers Graphics. He is a member of ACM SIGCHI, BayCHI, and GI.
While the subject of design patterns for software development has been covered extensively, little has been written about the power of the pattern format in interface design. 'A Pattern Approach to Interaction Design' remedies this situation, providing for the first time an introduction to the concepts, and application of patterns in user interface design.The author shows interface designers how to use patterns to capture and structure user interface design knowledge from their projects, and how to use them to understand each other's design principles and solutions when working with clients and software developers. As an example, a ready-to-use pattern language for the design of interactive exhibits is presented.
A much-needed guide on how to apply patterns in user interface designWhile the subject of design patterns for software development has been covered extensively, little has been written about the power of the pattern format in interface design. A Pattern Approach to Interactive Design remedies this situation, providing for the first time an introduction to the concepts and application of patterns in user interface design. The author shows interface designers how to structure and capture user interface design knowledge from their projects and learn to understand each other's design principles and solutions. Key features of this book include a comprehensive pattern language for the interface design of interactive exhibits as well as a thorough introduction to original pattern work and its application in software development. The book also offers invaluable practical guidance for interface designers, project managers, and researchers working in HCI, as well as for designers of interactive systems.|Zur Anwendung von Patterns in der Softwareentwicklung gibt es viele Bücher. Dieses ist allerdings das erste, das sich speziell mit Patterns zum Aufbau von Benutzerschnittstellen beschäftigt! Geboten wird eine umfangreiche Sammlung von Patterns zur Erstellung interaktiver Anwendungen. Quasi "nebenbei" gibt es eine detaillierte Einführung in Theorie und ursprüngliche Anwendungsgebiete der Patterns in der Softwaretechnologie. (10/00)
A much--needed guide on how to apply patterns in user interface design While the subject of design patterns for software development has been covered extensively, little has been written about the power of the pattern format in interface design.


Preface.
Series Foreword.
Acknowledgements.
Introduction.
Design Pattern Languages.
An Interdisciplinary Pattern Framework.
A Pattern Language for Interactive Music Exhibits.
Evaluation and Tool Support.
Summary and Further Research.
Bibliography.
 
Appendix A: Online Resources.
 
Appendix B: WorldBeat Sample Run.
List of Figures and Credits.
Index.
JAN BORCHERS is Acting Assistant Professor of Computer Science at Stanford University. His research interests lie in Human-Computer Interaction for New Media - making the Brave New World of ubiquitous media technology usefuly, by making it usable. he has designed a series of award-winning and highly popular interactive exhibits that have been installed permanently in public exhibition centers, and has pioneered the field of HCI patterns in recent years, organizing many workshops and leading an international research task force for IFIP on the subject.
Jan Borchers holds a PhD in Computer Science from the University of Darmstadt, and a BSc MSc in the same field from the University of Karlsruhe. He has presented his work at most major HCI conferences, as well as in journals such as IEEE Multimedia and Computers Graphics. He is a member of ACM SIGCHI, BayCHI, and GI.
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Über den Autor

JAN BORCHERS is Acting Assistant Professor of Computer Science at Stanford University. His research interests lie in Human-Computer Interaction for New Media - making the Brave New World of ubiquitous media technology usefuly, by making it usable. he has designed a series of award-winning and highly popular interactive exhibits that have been installed permanently in public exhibition centers, and has pioneered the field of HCI patterns in recent years, organizing many workshops and leading an international research task force for IFIP on the subject.nJan Borchers holds a PhD in Computer Science from the University of Darmstadt, and a BSc MSc in the same field from the University of Karlsruhe. He has presented his work at most major HCI conferences, as well as in journals such as IEEE Multimedia and Computers Graphics. He is a member of ACM SIGCHI, BayCHI, and GI.


Inhaltsverzeichnis



Preface. Series Foreword. Acknowledgements. Introduction. Design Pattern Languages. An Interdisciplinary Pattern Framework. A Pattern Language for Interactive Music Exhibits. Evaluation and Tool Support. Summary and Further Research. Bibliography. Appendix A: Online Resources. Appendix B: WorldBeat Sample Run. List of Figures and Credits. Index.


Klappentext

Zur Anwendung von Patterns in der Softwareentwicklung gibt es viele Bücher. Dieses ist allerdings das erste, das sich speziell mit Patterns zum Aufbau von Benutzerschnittstellen beschäftigt! Geboten wird eine umfangreiche Sammlung von Patterns zur Erstellung interaktiver Anwendungen. Quasi "nebenbei" gibt es eine detaillierte Einführung in Theorie und ursprüngliche Anwendungsgebiete der Patterns in der Softwaretechnologie. (10/00)



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