The latest developments in rendering, visualization, andrasterization hardware are reported in this volume, whichcontains revised versions of thecontributions to the SixthEurographics Workshop on Graphics Hardware, held in Viennain September 1991 in conjunction with the Eurographics '91Conference.The book has five parts and a keynote paper, "Issues andDirections for Graphics Hardware Accelerators", by KurtAkeley. The first part of the book concerns graphicshardware design, including simulation and silicon compilers.The second part contains two papers on graphics systems. Thethird part focuses on volume (voxel-based) machines,describing two devices to facilitate transformations ofvolumes. The fourth part includes papers on rasterizationsystems, including character rasterization andscan-conversion of triangular faces. The papers in the lastpart of the book focus on rendering machines. They include aprogrammable rendering engine, primitive shaders, andradiosity implementation on a parallel architecture.|The latest developments in rendering, visualization, and rasterization hardware are reported in this volume, which contains revised versions of contributions to the Sixth Eurographics Workshop on Graphics Hardware, held in Vienna in September 1991.
Dieser Band aus der Reihe Focus on Computer Graphics gibt einen umfassenden Überblick über heutige Graphiksysteme und Hardwareentwicklungen in den Bereichen Bilderzeugung, Visualisierung und Rastergraphik.
Klappentext
The latest developments in rendering, visualization, andnrasterization hardware are reported in this volume, whichncontains revised versions of thecontributions to the SixthnEurographics Workshop on Graphics Hardware, held in Viennanin September 1991 in conjunction with the Eurographics '91nConference.nThe book has five parts and a keynote paper, "Issues andnDirections for Graphics Hardware Accelerators", by KurtnAkeley. The first part of the book concerns graphicsnhardware design, including simulation and silicon compilers.nThe second part contains two papers on graphics systems. Thenthird part focuses on volume (voxel-based) machines,ndescribing two devices to facilitate transformations ofnvolumes. The fourth part includes papers on rasterizationnsystems, including character rasterization andnscan-conversion of triangular faces. The papers in the lastnpart of the book focus on rendering machines. They include anprogrammable rendering engine, primitive shaders, andnradiosity implementation on a parallel architecture.
The latest developments in rendering, visualization, and rasterization hardware are reported in this volume, which contains revised versions of contributions to the Sixth Eurographics Workshop on Graphics Hardware, held in Vienna in September 1991.