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Advances in Computer Graphics Hardware III
(Englisch)
Focus on Computer Graphics
Kuijk, Alphonsus A. M.

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Advances in Computer Graphics Hardware III

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  • Springer Gabler
    in Springer-Verlag GmbH
    Heidelberger Platz 3
    DE-14197 Berlin
Moluna-Artikelnummer
  • 4892799

Produktbeschreibung

This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.|This book includes papers and contributions originating from the third Eurographics Workshop on Graphics Hardware. The contributions reflect the widening range of options for graphics hardware. The book deals with the algorithmic aspects of graphics systems, specific hardware, and parallel systems.


Klappentext



This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.




This book includes papers and contributions originating from the third Eurographics Workshop on Graphics Hardware. The contributions reflect the widening range of options for graphics hardware. The book deals with the algorithmic aspects of graphics systems, specific hardware, and parallel systems.



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