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Human-Computer Interaction with Mobile Devices and Services

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Keynote Speakers.- People versus Information: The Evolution of Mobile Technology.- The Zen of Everyday Encounters: Spontaneous Interaction in Ubiquitous Systems.- Studying Mobile Users in Their Natural Contexts.- Understanding Mobile Contexts.- Motorcyclists Using Hocman – Field Trials on Mobile Interaction.- Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design.- Everyday Wearable Computer Use: A Case Study of an Expert User.- Input Techniques for Mobile Devices.- Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices.- Time-Out in Mobile Text Input: The Effects of Learning and Feedback.- SyncTap: An Interaction Technique for Mobile Networking.- Location-Aware Guides and Planners.- Experiments with Multi-modal Interfaces in a Context-Aware City Guide.- Design Criteria for Location-Aware, Indoor, PDA Applications.- The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner.- Bringing Mobile Services to Groups in Workplaces.- Supporting Local Mobility in Healthcare by Application Roaming Among Heterogeneous Devices.- Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups.- Encouraging Face-to-Face Collaborative Learning through the Use of Handheld Computers in the Classroom.- Mobile Gaming.- Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.- OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices.- Tools and Frameworks for Mobile Interface Design and Generation.- Supporting Efficient Design of Mobile HCI.- Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems.- Online Transcoding of Web Pages for Mobile Devices.- Multi-modal Framework to Support Users with Special Needs in Interaction with Public Information Systems.- Usability and HCI Research Methods.- Usability Evaluations for Multi-device Application Development Three Example Studies.- A Review of Mobile HCI Research Methods.- Short Talks.- Exploring the Utility of Remote Messaging and Situated Office Door Displays.- TimeMachine Oulu – Dynamic Creation of Cultural-Spatio-Temporal Models as a Mobile Service.- Awase-E: Image-Based Authentication for Mobile Phones Using User´s Favorite Images.- Older Users´ Requirements for Location Based Services and Mobile Phones.- GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance.- Sound Visualization and Retrieval Technique for Assisting Hearing Memory of Patrol Worker.- Constructing Public Discourse with Ethnographic/SMS "Texts”.- A Customer Satisfaction Evaluation Model for Mobile Internet Services.- Designing Adaptive Mobile Applications: Abstract Components and Composite Behaviors.- Cinematic Techniques for Mobile Presentations.- Using a Mobile Device to Vary the Pace of Search.- Designing Advanced Mobile Applications Examples of UMTS Trial Applications.- iCAMS2: Developing a Mobile Communication Tool Using Location Information and Schedule Information with J2ME.- Understanding and Modeling Physical Environments for Mobile Location Aware Information Services.- SmartLibrary – Location-Aware Mobile Library Service.- Posters.- The Human Interface in Mobile Applications.- I´m Here!: A Wearable Object Remembrance Support System.- Towards a Framework to Develop Plastic User Interfaces.- Context-Aware Interaction in a Mobile Environment.- Platform Awareness in Dynamic Web User Interfaces Migration.- User Needs for Development of Context Dependent Devices in Mobile Home Care.- Context Information in Mobile Telephony.- Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation.- Mobile Tele-instruction Using Interactive Augmented Reality.- A Study on the Predicate Prediction Using Symbols in Augmentative and Alternative Communication System.- Electronic Navigation – Some Design Issues.- The Use of Statistically Derived Personas in Modelling Mobile User Populations.- M3I in a Pedestrian Navigation & Exploration System.- Mobile Devices: Opportunities for Users with Special Needs.
New and adapted user interface design strategies which are overcoming the limitations of today's mobile devices are indispensable to design usable mobile applications. With the upcoming of UMTS and WLan we need smart user interface metaphors and c- cepts which are taking into account the characteristics of mobile restrictions. Visual design greatly helps to convey and express information efficient and elegant to the user. As stated before mobile applications will change the way we communicate and live. The key factor remains the user. Therefore always remember: It's not the device that's mobile it's the user. Reference [1] Weiss, S. : Handheld Usability, John Wiley & Sons, (2002) iCAMS2 Developing a Mobile Communication Tool sing Location Information and Schedule Information with 2ME Yasuto Nakanishi, Shouichi Kumazawa, Takayuki Tsuji, and Katsuya Hakozaki Graduate School of Information Systems, Univ. of Electro-Communications 1-5-1 Chofugaoka, Chofu-City, Tokyo 182-8585, Japan {naka,kumazawa,taka,hako}@hako. is. uec. ac. jp Abstract. In this paper, we introduce a mobile communication tool which uses location and schedule information. From the lessons learned by conducting user studies on our previous system, we made improvements by implementing the use of mobile phones equipped with a GPS and a J2ME. We conducted user studies for this new system, and the results showed that differences in the size of the area in which users move about as they conduct their daily activities might account for their different preferences.
Keynote Speakers.- People versus Information: The Evolution of Mobile Technology.- The Zen of Everyday Encounters: Spontaneous Interaction in Ubiquitous Systems.- Studying Mobile Users in Their Natural Contexts.- Understanding Mobile Contexts.- Motorcyclists Using Hocman - Field Trials on Mobile Interaction.- Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design.- Everyday Wearable Computer Use: A Case Study of an Expert User.- Input Techniques for Mobile Devices.- Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices.- Time-Out in Mobile Text Input: The Effects of Learning and Feedback.- SyncTap: An Interaction Technique for Mobile Networking.- Location-Aware Guides and Planners.- Experiments with Multi-modal Interfaces in a Context-Aware City Guide.- Design Criteria for Location-Aware, Indoor, PDA Applications.- The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner.- Bringing Mobile Services to Groups in Workplaces.- Supporting Local Mobility in Healthcare by Application Roaming Among Heterogeneous Devices.- Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups.- Encouraging Face-to-Face Collaborative Learning through the Use of Handheld Computers in the Classroom.- Mobile Gaming.- Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.- OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices.- Tools and Frameworks for Mobile Interface Design and Generation.- Supporting Efficient Design of Mobile HCI.- Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems.- Online Transcoding of Web Pages for Mobile Devices.- Multi-modal Framework to Support Users with Special Needs in Interaction with Public Information Systems.- Usability and HCI Research Methods.- Usability Evaluations for Multi-device Application Development Three Example Studies.- A Review of Mobile HCI Research Methods.- Short Talks.- Exploring the Utility of Remote Messaging and Situated Office Door Displays.- TimeMachine Oulu - Dynamic Creation of Cultural-Spatio-Temporal Models as a Mobile Service.- Awase-E: Image-Based Authentication for Mobile Phones Using User's Favorite Images.- Older Users' Requirements for Location Based Services and Mobile Phones.- GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance.- Sound Visualization and Retrieval Technique for Assisting Hearing Memory of Patrol Worker.- Constructing Public Discourse with Ethnographic/SMS "Texts".- A Customer Satisfaction Evaluation Model for Mobile Internet Services.- Designing Adaptive Mobile Applications: Abstract Components and Composite Behaviors.- Cinematic Techniques for Mobile Presentations.- Using a Mobile Device to Vary the Pace of Search.- Designing Advanced Mobile Applications Examples of UMTS Trial Applications.- iCAMS2: Developing a Mobile Communication Tool Using Location Information and Schedule Information with J2ME.- Understanding and Modeling Physical Environments for Mobile Location Aware Information Services.- SmartLibrary - Location-Aware Mobile Library Service.- Posters.- The Human Interface in Mobile Applications.- I'm Here!: A Wearable Object Remembrance Support System.- Towards a Framework to Develop Plastic User Interfaces.- Context-Aware Interaction in a Mobile Environment.- Platform Awareness in Dynamic Web User Interfaces Migration.- User Needs for Development of Context Dependent Devices in Mobile Home Care.- Context Information in Mobile Telephony.- Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation.- Mobile Tele-instruction Using Interactive Augmented Reality.- A Study on the Predicate Prediction Using Symbols in Augmentative and Alternative Communication System.- Electronic Navigation - Some Design Issues.- The Use of Statistically Derived Personas in Modelling Mobile User Populations.- M3I in a Pedestrian Navigation & Exploration System.- Mobile Devices: Opportunities for Users with Special Needs.



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