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An Introduction to Object-Oriented Programming in C++
(Englisch)
with Applications in Computer Graphics
Graham M. Seed

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An Introduction to Object-Oriented Programming in C++

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  • 458524586

Produktbeschreibung

Updated to include the Standard Template Library (STL)
Comprehensive introduction to the C++ programming language for the novice user as well as those at a more advanced level
Based around a central theme of computer graphics and the development of 'real'object-oriented tools for graphical modelling
Fully ANSI C++ compatible
This book introduces the art of programming in C++. The topics covered range from simple C++ programmes to programme features such as classes, templates, and namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the advanced features of C++. This revised and extended second edition includes: the Standard Template Library (STL), a major addition to the ANSI C++ standard; full coverage of all the major topics of C++, such as templates; and practical tools developed for object-oriented computer graphics programming. All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers. They are available from the author's web site.|An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes.
This revised and extended 2nd edition includes:
- the Standard Template Library (STL), a major addition to the ANSI C++ standard
- full coverage of all the major topics of C++, such as Templates; exception handling; RTTI
- practical tools developed for object-oriented computer graphics programming
All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers, and are available from the author's web site:
http://www.hw.ac.uk/mecWWW/research/staff/gms.htm
1 Overview.- 2 The Development Environment.- 3 Getting Started.- 4 Fundamental Data Types, Declarations, Definitions and Expressions.- 5 Making Decisions and Repetition.- 6 Functions.- 7 Arrays.- 8 Structures, Unions, Enumerations and Typedefs.- 9 The C++ Class.- 10 Operators and Overloading.- 11 Friends.- 12 Pointers.- 13 Templates.- 14 Exception Handling.- 15 Inheritance.- 16 Run-Time Type Information and Casting.- 17 Input and Output, Files and Streams.- 18 The Preprocessor.- 19 Namespaces.- 20 The Standard Template Library.- Conclusion.- Appendices.- References.
An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes.
This revised and extended 2nd edition includes:
- the Standard Template Library (STL), a major addition to the ANSI C++ standard
- full coverage of all the major topics of C++, such as Templates; exception handling; RTTI
- practical tools developed for object-oriented computer graphics programming
All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers.
From the contents: Overview
- The Development Environment
- Getting Started
- Fundamental Data Types, Declarations, Definitions and Expressions
- Making Decisions and Repetition
- Functions
- Arrays
- Structures, Unions, Enumerations and Typedefs
- The C++ Class
- Operators and Overloading
- Friends
- Pointers
- Templates
- Exception Handling
- Inheritance
- Run-Time Type Information and Casting
- Input and Output, Files and Streams
- The Preprocessor
- Namespaces
- The Standard Template Library
- Conclusion
- Appen- dices
- References
- Index

Inhaltsverzeichnis



1 Overview.- 2 The Development Environment.- 3 Getting Started.- 4 Fundamental Data Types, Declarations, Definitions and Expressions.- 5 Making Decisions and Repetition.- 6 Functions.- 7 Arrays.- 8 Structures, Unions, Enumerations and Typedefs.- 9 The C++ Class.- 10 Operators and Overloading.- 11 Friends.- 12 Pointers.- 13 Templates.- 14 Exception Handling.- 15 Inheritance.- 16 Run-Time Type Information and Casting.- 17 Input and Output, Files and Streams.- 18 The Preprocessor.- 19 Namespaces.- 20 The Standard Template Library.- Conclusion.- Appendices.- References.


Klappentext

This book introduces the art of programming in C++. The topics covered range from simple C++ programmes to programme features such as classes, templates, and namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the advanced features of C++. This revised and extended second edition includes: the Standard Template Library (STL), a major addition to the ANSI C++ standard; full coverage of all the major topics of C++, such as templates; and practical tools developed for object-oriented computer graphics programming. All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers. They are available from the author's web site.


Updated to include the Standard Template Library (STL)

Comprehensive introduction to the C++ programming language for the novice user as well as those at a more advanced level

Based around a central theme of computer graphics and the development of 'real'object-oriented tools for graphical modelling

Fully ANSI C++ compatible

Includes supplementary material: sn.pub/extras



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