The most comprehensive and advanced overview of the mathematical approaches to visual surface analysis, synthesis, and applications
The only book covering all known aspects of the most advanced visual surface representation – the Bidirectional Texture Function (BTF)
The first book to provide a detailed treatment of texture synthesis
Dr. Michal Haindl is a Professor and Head of the Department of Pattern Recognition at the Institute of Information Theory and Automation within the Academy of Sciences of the Czech Republic. Dr. Jirí Filip is a Research Associate at the same institution.
This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.|
Although the field of texture processing is now well-established, research in this area remains predominantly restricted to texture analysis and simple and approximate static textures.
This comprehensive text/reference presents a survey of the state of the art in multidimensional, physically-correct visual texture modeling. Starting from basic principles and building upon the fundamentals to the latest advanced methods, the book brings together research from computer vision, pattern recognition, computer graphics, virtual and augmented reality. The text assumes a graduate-level understanding of statistics and probability theory, and a knowledge of basic computer graphics principles, but is accessible to newcomers to the field.
Topics and features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in image processing and medical applications, to high-quality visualizations for cultural heritage and the automotive industry.
Researchers, lecturers, students and practitioners will all find this book an invaluable reference on the rapidly developing new field of texture modeling.
Motivation
Representation
Texture Acquisition
Static Multispectral Textures
Dynamic Textures
Spatially-Varying Bidirectional Reflectance Distribution Functions
Bidirectional Texture Functions
Visualization
Perceptual Validation and Analysis
Applications
Conclusions and Open Problems
Although the field of texture processing is now well-established, research in this area remains predominantly restricted to texture analysis and simple and approximate static textures.
This comprehensive text/reference presents a survey of the state of the art in multidimensional, physically-correct visual texture modeling. Starting from basic principles and building upon the fundamentals to the latest advanced methods, the book brings together research from computer vision, pattern recognition, computer graphics, virtual and augmented reality. The text assumes a graduate-level understanding of statistics and probability theory, and a knowledge of basic computer graphics principles, but is accessible to newcomers to the field.
Topics and features:
- Reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation
- Explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations
- Describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF
- Investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation
- Examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics
- Reviews the applications of visual textures, from visual scene analysis in image processing and medical applications, to high-quality visualizations for cultural heritage and the automotive industry
Researchers, lecturers, students and practitioners will all find this book an invaluable reference on the rapidly developing new field of texture modeling.
This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. The authors review the entire process of texture synthesis, visualization, measurement and analysis, as well as applications in medicine and industry.
Motivation.- Representation.- Texture Acquisition.- Static Multispectral Textures.- Dynamic Textures.- Spatially-Varying Bidirectional Reflectance Distribution Functions.- Bidirectional Texture Functions.- Visualization.- Perceptual Validation and Analysis.- Applications.- Conclusions and Open Problems.
Dr. Michal Haindl is a Professor and Head of the Department of Pattern Recognition at the Institute of Information Theory and Automation within the Academy of Sciences of the Czech Republic. Dr. Jirí Filip is a Research Associate at the same institution.
Über den Autor
rn Dr. Michal Haindl is a Professor and Head of the Department of Pattern Recognition at the Institute of Information Theory and Automation within the Academy of Sciences of the Czech Republic. Dr. Jirí Filip is a Research Associate at the same institution.
rn
Inhaltsverzeichnis
Motivation
rn
Representation
rn
Texture Acquisition
rn
Static Multispectral Textures
rn
Dynamic Textures
rn
Spatially-Varying Bidirectional Reflectance Distribution Functions
rn
Bidirectional Texture Functions
rn
Visualization
rn
Perceptual Validation and Analysis
rn
Applications
rn
Conclusions and Open Problems
rn
Klappentext
This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.
The most comprehensive and advanced overview of the mathematical approaches to visual surface analysis, synthesis, and applications
The only book covering all known aspects of the most advanced visual surface representation - the Bidirectional Texture Function (BTF)
The first book to provide a detailed treatment of texture synthesis
Includes supplementary material: sn.pub/extras