Claire Lynch gained her doctorate at the University of Oxford and is now Senior Lecturer at Brunel University London, UK. She is the author of
Irish Autobiography (2009) and of several articles on contemporary Irish writing and culture.
Cyber Ireland explores, for the first time, the presence and significance of cyberculture in Irish literature. Bringing together such varied themes as Celtic mythology in video games, Joycean hypertexts and virtual reality Irish tourism, the book introduces a new strand of Irish studies for the twenty-first century.
List of Figures Acknowledgements Introduction 1. Out with the Old, in with the Boring 2. Lost in Cyberspace 3. Discovering Ireland 4. What Came First, The Chick Lit or The Blog? 5. The Digital Divide 6. Game Over References Bibliography Index
"Cyber Ireland is an impressive achievement. Lynch avoids the simplistic digital vs. print dichotomy and instead demonstrates the intertextual possibilities of a range of texts and a variety of media. Engagingly written, with a welcome dose of humour, this is an important contribution to digital cultural studies, both in Ireland and elsewhere.” (Nicola Presley, Irish Studies Review, June, 2018)
"Cyber Ireland is an impressive achievement. Lynch avoids the simplistic digital vs. print dichotomy and instead demonstrates the intertextual possibilities of a range of texts and a variety of media. Engagingly written, with a welcome dose of humour, this is an important contribution to digital cultural studies, both in Ireland and elsewhere." (Nicola Presley, Irish Studies Review, June, 2018)
Über den Autor
Claire Lynch gained her doctorate at the University of Oxford and is now Senior Lecturer at Brunel University London, UK. She is the author of Irish Autobiography (2009) and of several articles on contemporary Irish writing and culture.
Inhaltsverzeichnis
List of Figures Acknowledgements Introduction 1. Out with the Old, in with the Boring 2. Lost in Cyberspace 3. Discovering Ireland 4. What Came First, The Chick Lit or The Blog? 5. The Digital Divide 6. Game Over References Bibliography Index
Klappentext
Cyber Ireland explores, for the first time, the presence and significance of cyberculture in Irish literature. Bringing together such varied themes as Celtic mythology in video games, Joycean hypertexts and virtual reality Irish tourism, the book introduces a new strand of Irish studies for the twenty-first century.