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Design of Speech-based Devices
(Englisch)
A Practical Guide
Ian Pitt & Alistair Edwards

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Design of Speech-based Devices

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  • 4289554

Produktbeschreibung

Provides practical guidance when designing speech-based systems

Includes case studies which examine real-life (good and bad) examples

Discusses the design of speech-based devices - what information should be communicated, and how

Explains how information should be presented as speech – what rhythm, pausing and intonation should be used

Considers current research directions in speech technology, probable future developments and problems that remain unsolved


Representations of humans in virtual environments are called Avatars. This book brings together work from a variety of relevant disciplines to detail how humans interact in computer-generated environments. It contains contributions from several key people in the field, including Microsoft Researchs Virtual World Group, and presents their findings in a way that is accessible to readers who are new to the field. Coverage details Internet-based virtual worlds that have been widely used by the public as well as networked VR systems that have been primarily used in pilot studies and research.|

Developments in technology have made it possible for speech output to be used in place of the more usual visual interface in both domestic and commercial devices. Speech can be used in situations where visual attention is occupied, such as when driving a car, or where a task is complex and traditional visual interfaces are not effective, such as programming a video recorder. Speech can also be employed in specialist adaptations for visually impaired people.

However, the use of speech has not been universally successful, possibly because the speech interaction is poorly designed. Speech is fundamentally different from text, and a lot of the problems may arise due to simplified text-to-speech conversion. Design of Speech-based Devices considers the problems associated with speech interaction, and offers practical solutions.


1 Introduction.- 1.1 Evolution of Speech Synthesis.- 1.2 Text to Speech.- 1.3 Copy Synthesis.- 1.4 Applications.- 1.5 Applications for Blind People.- 1.6 Limitations of Current Design Methods.- 2 Background and Previous Research.- 2.1 Pausing and Rhythm.- 2.2 Intonation.- 2.3 New versus Given Information.- 2.4 Length of Utterance.- 2.4.1 Primacy and Recency.- 2.4.2 The Modality Effect.- 2.4.3 The Auditory Suffix Effect.- 2.4.4 Summary.- 2.5 Meaning: More than Semantics.- 2.6 Effects of Speech Quality.- 2.7 Summary and Conclusions.- 3 Interaction Design.- 3.1 Differences Between Visual and Auditory Interfaces.- 3.2 User Selection versus Designer direction.- 3.3 Determining Relevance.- 3.4 The Role of Expectation.- 3.5 Giving the Listener Control.- 3.5.1 Mute Key.- 3.5.2 Repeat Key.- 3.5.3 More Information Key.- 3.6 Conclusions.- 4 Dialogue Design.- 4.1 Choosing Speech or Non-speech Presentation.- 4.2 Designing Non-speech Responses.- 4.3 Designing Speech Segments.- 4.4 Major and Minor Sentences.- 4.5 Example of Designing Utterances for an Interactive System.- 4.6 Choice of Phrasing.- 4.7.1 Avoiding Ambiguity.- 4.7.2 Homophones: Words which Sound Alike.- 4.7.3 Words with More than One Meaning.- 4.7.4 Words with More than One Pronunciation.- 4.7.5 Abbreviations.- 4.8 Personality.- 4.8.1 Politeness.- 4.9 Presenting Numbers.- 4.10 Summary.- 5 Presenting Individual Speech Dialogues.- 5.1 Intonation Patterns in Spoken English.- 5.2 Statements.- 5.2.1 Intonation Patterns.- 5.2.2 Rhythm and Stress.- 5.3 Questions.- 5.3.1 Yes/No Questions.- 5.3.2 Alternative Questions.- 5.3.3 "Wh” Questions.- 5.4 Directives.- 5.5 Summary.- 6 Presenting Lists and Menus.- 6.1 Problems Posed by Spoken Lists.- 6.2 Organizing Lists and Menus to Aid Memorization.- 6.3 List Size and Memorability.- 6.4 A Speech-based, List-searching Tool.- 6.5 Using Prosody to Convey Structure and Context.- 6.6 Using Priming Information.- 6.7 Providing Summaries and Overviews.- 6.8 Summary.- 7 Case Studies.- 7.1 Introduction.- 7.2 Evaluation of the Trafficmaster Freeway.- 7.2.1 Operation.- 7.2.2 Requirements.- 7.2.3 Analysis.- 7.2.4 Non-speech Sounds.- 7.2.5 Recommendations.- 7.2.6 Summary.- 7.3 The SpeakEasy NT Voicemail System.- 7.3.1 Picking up Messages.- 7.3.2 Sending Voicemails.- 7.3.3 Leaving Messages.- 7.3.4 Summary.- 7.4 Design of a Speaking Video Recorder Interface.- 7.4.1 Considerations.- 7.4.2 Design.- 7.4.3 Example.- 7.4.4 Implementation.- 7.4.5 Summary.- 7.5 Conclusions.- 8 Future Trends.- 8.1 Introduction.- 8.2 Technology.- 8.3 Speech as an Alternative Channel of Communication.- 8.4 Applications for Users with Special Needs.- 8.5 Speech and Mobile Devices.- 8.6 Avatars.- 8.7 Unsolved Problems and Issues.- 8.8 Conclusions.- Appendix A: List of Homophones.- Appendix B: Words with More than One Meaning.- Appendix C: Words with More than One Pronunciation.- References.

1 Introduction.- 1.1 Evolution of Speech Synthesis.- 1.2 Text to Speech.- 1.3 Copy Synthesis.- 1.4 Applications.- 1.5 Applications for Blind People.- 1.6 Limitations of Current Design Methods.- 2 Background and Previous Research.- 2.1 Pausing and Rhythm.- 2.2 Intonation.- 2.3 New versus Given Information.- 2.4 Length of Utterance.- 2.5 Meaning: More than Semantics.- 2.6 Effects of Speech Quality.- 2.7 Summary and Conclusions.- 3 Interaction Design.- 3.1 Differences Between Visual and Auditory Interfaces.- 3.2 User Selection versus Designer direction.- 3.3 Determining Relevance.- 3.4 The Role of Expectation.- 3.5 Giving the Listener Control.- 3.6 Conclusions.- 4 Dialogue Design.- 4.1 Choosing Speech or Non-speech Presentation.- 4.2 Designing Non-speech Responses.- 4.3 Designing Speech Segments.- 4.4 Major and Minor Sentences.- 4.5 Example of Designing Utterances for an Interactive System.- 4.6 Choice of Phrasing.- 4.7.1 Avoiding Ambiguity.- 4.8 Personality.- 4.9 Presenting Numbers.- 4.10 Summary.- 5 Presenting Individual Speech Dialogues.- 5.1 Intonation Patterns in Spoken English.- 5.2 Statements.- 5.3 Questions.- 5.4 Directives.- 5.5 Summary.- 6 Presenting Lists and Menus.- 6.1 Problems Posed by Spoken Lists.- 6.2 Organizing Lists and Menus to Aid Memorization.- 6.3 List Size and Memorability.- 6.4 A Speech-based, List-searching Tool.- 6.5 Using Prosody to Convey Structure and Context.- 6.6 Using Priming Information.- 6.7 Providing Summaries and Overviews.- 6.8 Summary.- 7 Case Studies.- 7.1 Introduction.- 7.2 Evaluation of the Trafficmaster Freeway.- 7.3 The SpeakEasy NT Voicemail System.- 7.4 Design of a Speaking Video Recorder Interface.- 7.5 Conclusions.- 8 Future Trends.- 8.1 Introduction.- 8.2 Technology.- 8.3 Speech as an Alternative Channel of Communication.- 8.4 Applications for Users with Special Needs.- 8.5 Speech and Mobile Devices.- 8.6 Avatars.- 8.7 Unsolved Problems and Issues.- 8.8 Conclusions.- Appendix A: List of Homophones.- Appendix B: Words with More than One Meaning.- Appendix C: Words with More than One Pronunciation.- References.

Inhaltsverzeichnis



1 Introduction.- 1.1 Evolution of Speech Synthesis.- 1.2 Text to Speech.- 1.3 Copy Synthesis.- 1.4 Applications.- 1.5 Applications for Blind People.- 1.6 Limitations of Current Design Methods.- 2 Background and Previous Research.- 2.1 Pausing and Rhythm.- 2.2 Intonation.- 2.3 New versus Given Information.- 2.4 Length of Utterance.- 2.4.1 Primacy and Recency.- 2.4.2 The Modality Effect.- 2.4.3 The Auditory Suffix Effect.- 2.4.4 Summary.- 2.5 Meaning: More than Semantics.- 2.6 Effects of Speech Quality.- 2.7 Summary and Conclusions.- 3 Interaction Design.- 3.1 Differences Between Visual and Auditory Interfaces.- 3.2 User Selection versus Designer direction.- 3.3 Determining Relevance.- 3.4 The Role of Expectation.- 3.5 Giving the Listener Control.- 3.5.1 Mute Key.- 3.5.2 Repeat Key.- 3.5.3 More Information Key.- 3.6 Conclusions.- 4 Dialogue Design.- 4.1 Choosing Speech or Non-speech Presentation.- 4.2 Designing Non-speech Responses.- 4.3 Designing Speech Segments.- 4.4 Major and Minor Sentences.- 4.5 Example of Designing Utterances for an Interactive System.- 4.6 Choice of Phrasing.- 4.7.1 Avoiding Ambiguity.- 4.7.2 Homophones: Words which Sound Alike.- 4.7.3 Words with More than One Meaning.- 4.7.4 Words with More than One Pronunciation.- 4.7.5 Abbreviations.- 4.8 Personality.- 4.8.1 Politeness.- 4.9 Presenting Numbers.- 4.10 Summary.- 5 Presenting Individual Speech Dialogues.- 5.1 Intonation Patterns in Spoken English.- 5.2 Statements.- 5.2.1 Intonation Patterns.- 5.2.2 Rhythm and Stress.- 5.3 Questions.- 5.3.1 Yes/No Questions.- 5.3.2 Alternative Questions.- 5.3.3 ¿Wh¿ Questions.- 5.4 Directives.- 5.5 Summary.- 6 Presenting Lists and Menus.- 6.1 Problems Posed by Spoken Lists.- 6.2 Organizing Lists and Menus to Aid Memorization.- 6.3 List Size and Memorability.- 6.4 A Speech-based, List-searching Tool.- 6.5 Using Prosody to Convey Structure and Context.- 6.6 Using Priming Information.- 6.7 Providing Summaries and Overviews.- 6.8 Summary.- 7 Case Studies.- 7.1 Introduction.- 7.2 Evaluation of the Trafficmaster Freeway.- 7.2.1 Operation.- 7.2.2 Requirements.- 7.2.3 Analysis.- 7.2.4 Non-speech Sounds.- 7.2.5 Recommendations.- 7.2.6 Summary.- 7.3 The SpeakEasy NT Voicemail System.- 7.3.1 Picking up Messages.- 7.3.2 Sending Voicemails.- 7.3.3 Leaving Messages.- 7.3.4 Summary.- 7.4 Design of a Speaking Video Recorder Interface.- 7.4.1 Considerations.- 7.4.2 Design.- 7.4.3 Example.- 7.4.4 Implementation.- 7.4.5 Summary.- 7.5 Conclusions.- 8 Future Trends.- 8.1 Introduction.- 8.2 Technology.- 8.3 Speech as an Alternative Channel of Communication.- 8.4 Applications for Users with Special Needs.- 8.5 Speech and Mobile Devices.- 8.6 Avatars.- 8.7 Unsolved Problems and Issues.- 8.8 Conclusions.- Appendix A: List of Homophones.- Appendix B: Words with More than One Meaning.- Appendix C: Words with More than One Pronunciation.- References.


Klappentext



Developments in technology have made it possible for speech output to be used in place of the more usual visual interface in both domestic and commercial devices. Speech can be used in situations where visual attention is occupied, such as when driving a car, or where a task is complex and traditional visual interfaces are not effective, such as programming a video recorder. Speech can also be employed in specialist adaptations for visually impaired people. However, the use of speech has not been universally successful, possibly because the speech interaction is poorly designed. Speech is fundamentally different from text, and a lot of the problems may arise due to simplified text-to-speech conversion. Design of Speech-based Devices considers the problems associated with speech interaction, and offers practical solutions.




Provides practical guidance when designing speech-based systems

Includes case studies which examine real-life (good and bad) examples

Discusses the design of speech-based devices - what information should be communicated, and how

Explains how information should be presented as speech - what rhythm, pausing and intonation should be used

Considers current research directions in speech technology, probable future developments and problems that remain unsolved



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