Presents the first unified overview of sketch-based interfaces and modeling
Discusses the state of the art of the field
Provides contributions from an international selection of experts
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.
Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch.
Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes.
This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Part I: Sketch-Based Interfaces
Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces
Eric Saund and Edward Lank
Multi-domain Hierarchical Free-sketch Recognition using Graphical Models
Christine Alvarado
Mathematical Sketching: An Approach to Making Dynamic Illustrations
Joseph J. LaViola Jr.
Pen-based Interfaces for Engineering and Education
Thomas F. Stahovich
Flexible Parts-based Sketch Recognition
Michiel van de Panne and Dana Sharon
Sketch-Based Retrieval of Vector Drawings
Manuel J. Fonseca, Alfredo Ferreira and Joaquim A. Jorge
Part II: Sketch-Based Modeling
A Sketching Interface for Freeform 3D Modeling
Takeo Igarashi
The Creation and Modification of 3D Models using Sketches and Curves
Andrew Nealen and Marc Alexa
Sketch-Based Modeling and Assembling with Few Strokes
Aaron Severn, Faramarz F. Samavati, Joseph J. Cherlin, Mario Costa Sousa and Joaquim A. Jorge
ShapeShop: Freeform 3D Design with Implicit Solid Modeling
Ryan Schmidt and Brian Wyvill
Inferring 3D Freeform Shapes from Complex Contour Drawings
Olga Karpenko and John F. Hughes
The Creation and Modification of 3D Models using Sketches and Curves
Levent Burak Kara and Kenji Shimada
Dressing and Hair-styling Virtual Characters from a Sketch
Jamie Wither and Marie-Paule Cani
The field of sketch-based interfaces and modeling (SBIM) focuses on developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.
Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch.
Topics and features:
- Reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes
- Describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings
- Examines pen-based user interfaces for engineering and educational applications
- Presents a set of techniques for sketch recognition that rely strictly on spatial information
- Introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models
- Investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles
- Explores methods for modeling from just a single sketch or using only a few strokes
This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Dr. Joaquim Jorge is a professor at the Computer Science and Engineering Department (DEI) of the School of Engineering (IST) at the Technical University of Lisbon, Portugal.
Dr. Faramarz Samavati is an associate professor at the Department of Computer Science at the University of Calgary, Canada.
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.
Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Alsocovered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch.
Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes.
This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Part I: Sketch-Based Interfaces.- Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces.- Multi-domain Hierarchical Free-sketch Recognition using Graphical Models.- Mathematical Sketching: An Approach to Making Dynamic Illustrations.- Pen-based Interfaces for Engineering and Education.- Flexible Parts-based Sketch Recognition.- Sketch-Based Retrieval of Vector Drawings.- Part II: Sketch-Based Modeling.- A Sketching Interface for Freeform 3D Modeling.- The Creation and Modification of 3D Models using Sketches and Curves.- Sketch-Based Modeling and Assembling with Few Strokes.- ShapeShop: Freeform 3D Design with Implicit Solid Modeling.- Inferring 3D Freeform Shapes from Complex Contour Drawings.- The Creation and Modification of 3D Models using Sketches and Curves.- Dressing and Hair-styling Virtual Characters from a Sketch.
Inhaltsverzeichnis
Part I: Sketch-Based Interfaces.- Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces.- Multi-domain Hierarchical Free-sketch Recognition using Graphical Models.- Mathematical Sketching: An Approach to Making Dynamic Illustrations.- Pen-based Interfaces for Engineering and Education.- Flexible Parts-based Sketch Recognition.- Sketch-Based Retrieval of Vector Drawings.- Part II: Sketch-Based Modeling.- A Sketching Interface for Freeform 3D Modeling.- The Creation and Modification of 3D Models using Sketches and Curves.- Sketch-Based Modeling and Assembling with Few Strokes.- ShapeShop: Freeform 3D Design with Implicit Solid Modeling.- Inferring 3D Freeform Shapes from Complex Contour Drawings.- The Creation and Modification of 3D Models using Sketches and Curves.- Dressing and Hair-styling Virtual Characters from a Sketch.
Klappentext
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.
Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Alsocovered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch.
Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes.
This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Presents the first unified overview of sketch-based interfaces and modeling
Discusses the state of the art of the field
Provides contributions from an international selection of experts
Includes supplementary material: sn.pub/extras