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Engineering the User Interface
(Englisch)
From Research to Practice
Redondo, Miguel & Bravo, Crescencio & Ortega, Manuel

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Engineering the User Interface

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Produktbeschreibung

The best papers from Interaccion 2006 - edited and extended
Digital Divide (DD) is a term that defines the division between people, commu- ties, states, countries, etc. with respect to the access to the new Information and Communication Technologies (ICTs). Nowadays, it is essential to have tech- logical skills to work in a variety of jobs (i. e. administration, education, etc. ). Moreover, ICTs have become ubiquitous and they affect almost every aspect of our daily life. The way in which people face the task of using ICTs varies depending on a plethora of variables. The most analysed ones are the technological literacy and the educational level. These are two very important factors that strongly affect the success of the individuals in accessing ICTs. Unfortunately, these are not the only variables to consider. Some people suffer from mental and physical disabilities that are real impediments to access ICTs, and they must be studied in detail. How can we help disabled people to access ICTs? Can public telecentres deal with this task? Can the ICTs be used to improve the accessibility of disabled people? Which projects aim to reduce the digital divide? Are they addressed to disabled people? These are some of the questions that we will try to answer, at least partially, in this chapter. We believe that governments must invest to avert the DD, but they are not the only actors involved in this scenario.
Creativity Support Tools: A Grand Challenge for HCI Researchers .......................................................................................11 Introduction.................................................................................12 Theory of Creativity ...................................................................23 Creative Processes ......................................................................24 Principles of Design for Creativity Support Tools .....................45 Creativity and Cognition 2007 Conference ................................56 U. S. National Science Foundation Efforts.................................67 Near-term Outcomes...................................................................7References......................................................................................8 Integrating Learning Processes Across Boundaries of Media,Time and Group Scale ...................................................................111 Introduction: Starting Point and First Orientation ....................122 Media Integration in the Classroom .........................................133 Process Integration and Explicit Learning Process Modelling.164 'Learning-Design by Example'................................................175 Learning Objects and Learning Communities..........................206 Extending the Notion of 'Communication through Artefacts' to Asynchronous Settings ............................................................... 217 The COLDEX Project.............................................................. 228 Challenge-based Learning ....................................................... 249 Contextualised Indexing and Retrieval.................................... 2510 Summary and Perspectives .................................................... 26References................................................................................... 27 Optimal Cost Haptic Devices for Driving Simulators................ 291 Introduction.............................................................................. 292 Haptic Devices......................................................................... 313 Control Board .......................................................................... 304 System Architecture................................................................. 325 Force Contact Models.............................................................. 335.1 Normal Force Model......................................................... 335.2 Tangential Force Models .................................................. 345.2.1 Non-Conservative Tangent Force Models ................. 345.2.2 Conservative tangential force model.......................... 345.3 Force Model to Render the Behaviour of Haptic Devices 356 Experimental Results ............................................................... 367 Conclusions.............................................................................. 38Acknowledgments............................................................... 39References................................................................................... 39 Interference of Auditory Information with Haptic Perception of Stiffness in Virtual Reality............................................................ 411 Introduction.............................................................................. 412 Method..................................................................................... 432.1 Subjects ............................................................................. 432.2 Material ............................................................................. 442.3 Procedure .......................................................................... 443 Resul

This book contains a selection of sixteen high-quality papers presented at the 7th International Conference on Interacción Persona-Ordenador (IPO), which stands for Human-Computer Interaction in Spanish and was called Interacción´2006 for short). This conference took place in Puertollano (Ciudad Real, Spain) on November 13th-17th, 2006, and was organized by the CHICO research group from the Universidad de Castilla – La Mancha (Spain). In its seventh edition this conference has become a multidisciplinary forum for the discussion and dissemination of novel research in Human-Computer Interaction (HCI).

The main goals of Interacción´2006 were threefold: to spread innovative research and promote discussion on HCI; to put in contact research groups from all over the world, mainly Spanish-speaking groups and the most authoritative researchers in the field; and to enrich the relationship between academia and industry in all the topics related to HCI.

This volume is organized according to the main areas of both basic and applied research that were presented at the conference: Ergonomics and Human Factors, Usability and Accessibility, Ambient Intelligence and Context-aware Systems, User-Centred Design, Systems and Models for Collaborative Work, HCI in e-Learning, User Interface Design and Development, Virtual and Augmented Reality, Multi-modal Interaction, Ubiquitous Computing Devices and Applications, HCI for People with Special Needs.

The primary audience of this book includes, but it is not limited to, researchers and practitioners in HCI, developers and users of HCI systems, and institutions involved in the development and standardization of HCI technologies.



Creativity Support Tools: A Grand Challenge for HCI Researchers.- Integrating Learning Processes Across Boundaries of Media, Time and Group Scale.- Optimal Cost Haptic Devices for Driving Simulators.- Interference of Auditory Information with Haptic Perception of Stiffness in Virtual Reality.- Towards Implicit Interaction in Ambient Intelligence through Information Mosaic Roles.- Towards the Achievement of Natural Interaction.- Science Learning in Blind Children through Audio-Based Games.- Towards the Introduction of Accessibility Resources in Public Telecentres.- Access Control Model for Collaborative Business Processes.- An Ontology to Model Collaborative Organizational Structures in CSCW Systems.- Semantic Web Query Authoring for End-Users.- A Methodological Approach for Building Multimodal Acted Affective Databases.- Audiovisual Analysis and Synthesis for Multimodal Human-Computer Interfaces.- Creation and Evaluation of a Virtual and Collaborative Playground.- Presentation Adaptation: Results from a Case Study.- Improving a Zoom+Pan Interface with Overview+Detail or Focus+Context Features: A Comparative Evaluation.- aCaSo: A Card Sorting Management #x0026; Analysis Tool.- Intelligent User Interfaces: Past, Present and Future.

Inhaltsverzeichnis



Creativity Support Tools: A Grand Challenge for HCI Researchers.- Integrating Learning Processes Across Boundaries of Media, Time and Group Scale.- Optimal Cost Haptic Devices for Driving Simulators.- Interference of Auditory Information with Haptic Perception of Stiffness in Virtual Reality.- Towards Implicit Interaction in Ambient Intelligence through Information Mosaic Roles.- Towards the Achievement of Natural Interaction.- Science Learning in Blind Children through Audio-Based Games.- Towards the Introduction of Accessibility Resources in Public Telecentres.- Access Control Model for Collaborative Business Processes.- An Ontology to Model Collaborative Organizational Structures in CSCW Systems.- Semantic Web Query Authoring for End-Users.- A Methodological Approach for Building Multimodal Acted Affective Databases.- Audiovisual Analysis and Synthesis for Multimodal Human-Computer Interfaces.- Creation and Evaluation of a Virtual and Collaborative Playground.- Presentation Adaptation: Results from a Case Study.- Improving a Zoom+Pan Interface with Overview+Detail or Focus+Context Features: A Comparative Evaluation.- aCaSo: A Card Sorting Management #x0026; Analysis Tool.- Intelligent User Interfaces: Past, Present and Future.


Klappentext

Digital Divide (DD) is a term that defines the division between people, commu- ties, states, countries, etc. with respect to the access to the new Information and Communication Technologies (ICTs). Nowadays, it is essential to have tech- logical skills to work in a variety of jobs (i. e. administration, education, etc. ). Moreover, ICTs have become ubiquitous and they affect almost every aspect of our daily life. The way in which people face the task of using ICTs varies depending on a plethora of variables. The most analysed ones are the technological literacy and the educational level. These are two very important factors that strongly affect the success of the individuals in accessing ICTs. Unfortunately, these are not the only variables to consider. Some people suffer from mental and physical disabilities that are real impediments to access ICTs, and they must be studied in detail. How can we help disabled people to access ICTs? Can public telecentres deal with this task? Can the ICTs be used to improve the accessibility of disabled people? Which projects aim to reduce the digital divide? Are they addressed to disabled people? These are some of the questions that we will try to answer, at least partially, in this chapter. We believe that governments must invest to avert the DD, but they are not the only actors involved in this scenario.




The best papers from Interaccion 2006 - edited and extended

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