The LEGO® MINDSTORMS® EV3 programming language is a powerful tool that lets users program their robots to move and respond to stimuli. With its colorful, block-based interface, EV3 makes a great first programming language, but it has so many options and features, it's easy to get lost. In The Art of LEGO MINDSTORMS EV3 Programming, author and software engineer Terry Griffin offers a beginner-friendly, in-depth guide to the LEGO MINDSTORMS EV3 programming language. You'll learn how to program with the core parts of the EV3 language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies. The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education versions of the EV3 kit, making it perfect for kids, parents, and teachers alike. Whether you're working with robots in the living room or the classroom, this is the complete guide to EV3 programming that you've been looking for.
Über den Autor
Terry Griffin has been a software engineer for over 20 years and has spent most of that time creating software to control various types of machines. He works for Carl Zeiss SMT on the Orion Helium Ion Microscope, programming the user interface and high-level control software.
With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.
Inside, you'll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You'll also learn good programming practices, memory management, and helpful debugging strategies-general skills that will be relevant to programming in any language.
All of the book's programs work with one general-purpose test robot that you'll build early on. As you follow along, you'll program your robot to:
- React to different environments and respond to commands
- Follow a wall to navigate a maze
- Display drawings that you input with dials, sensors, and data wires on the EV3 screen
- Play a Simon Says-style game that uses arrays to save your high score
- Follow a line using a PID-type controller like the ones in real industrial systems
The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you've been waiting for.
Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544)
A beginner-friendly, in-depth guide to the LEGO MINDSTORMS EV3
- Covers EV3 retail and education kits; appropriate for home and
- Robotics materials are in high demand in afterschool and enrichment programs
- No Starch has a strong track record in the LEGO and programming spheres
- Full color