Über den Autor
Nikos Sarris received his PhD from the Aristotle University of Thessaloniki in "3D modelling Techniques for the Human Face".. He has worked in the Information Processing Laboratory of the Aristotle University of Thessaloniki for 4 years, where he partic-pated in several national and international projects and coordinated a national research project funded by the Greek General Secretariat of Research and Technology. Michael G. Strintzis is the Director of Informatics and Telematics Institute (Centre of Research and Technology Hellas) and a Professor of Electrical and Computer Engineering at Aristotle University of Thessaloniki.
Introduction: Advances in Vision-Based Human Body Modeling, Virtual Character Definition and Animation within the MPEG-4 Standard, A Survey of Passive Camera Calibration, Real-time Analysis of Human Body Parts, and Gesture-Activity Recognition in 3D, Facial Expression and Gesture Analysis for Emotionally-rich Man-machine Interaction, Techniques for Face Motion & Expression Analysis on Monocular Images, Analysis and Synthesis of Facial Expressions, Modeling and Synthesis of Realistic Visual Speech in 3D, Automatic 3-D Face Model Adaptation with two Comp exity Modes for Visual Communication, Learning 3D Face Animation Model: Methods and Applications, Synthesis and Analysis Techniques for the Human Body: R&D Projects
Covering the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators, this book presents the latest, research-level techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.