This practical guide teaches programmers (of even a very basic level) how to build applications for Mac OS X and iOS 8, using the Cocoa Framework, the new Xcode IDE, and Swift - Apple's new programming language. You'll quickly learn the basics for building Mac, iPhone, and iPad apps. Write programs using Swift within the Cocoa Framework Learn the similarities and differences between OS X and iOS Get real-world applications of advanced Cocoa and Cocoa Touch features
Über den Autor
Paris Buttfield-Addison is a co-founder of Secret Lab, an independent game development studio based in Tasmania, Australia. He is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. Paris recently submitted a PhD investigating how people use tablets for information management.
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.
Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.
* Learn the OS X and iOS application lifecycle
* Use storyboards to design adaptive interfaces
* Explore graphics systems, including the built-in 2D and 3D game frameworks
* Display video and audio with AVFoundation
* Store data locally with the file system, or on the network with iCloud
* Display lists or collections of data with table views and collection views
* Build apps that let users create, edit, and work with documents
* Use MapKit, Core Location, and Core Motion to interact with the world