Want to create rich interactive experiences with your artwork, designs, or prototypes, using electronics and programming? This is the place to start. Programming Interactivity helps you explore common themes in interactive art and design, including 2D and 3D graphics, sound, physical interaction, computer vision, geolocation, and more. No programming experience is required to get started.
Learn the basics of programming and electronics with this book, and get working code samples you can use right away. You'll also find the background and technical information you need to design, program, build, and troubleshoot your own projects.
The second edition brings you up-to-date on the latest versions of these three freely available tools created specifically for artists and designers:
Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
Arduino, a system that integrates a microcontroller prototyping board, development environment, and programming language for creating your own sensor and control hardware
openFrameworks, a coding framework for designers and artists that uses the powerful C++ programming language
Über den Autor
Joshua Noble is an interaction designer and developer. He's the leadauthor of the Flex 4 Cookbook (O'Reilly, May 2010) and ProgrammingInteractivity (July 2009). He's interested in designing humane objectsand services for the intersection of public spaces, technology, andmicro-computing, and exploring how people can participate in theirphysical and virtual communities.
Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.
You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.
* Learn cutting-edge techniques for interaction design from leading artists and designers
* Let users provide input through buttons, dials, and other physical controls
* Produce graphics and animation, including 3D images with OpenGL
* Use sounds to interact with users by providing feedback, input, or an element they can control
* Work with motors, servos, and appliances to provide physical feedback
* Turn a user’s gestures and movements into meaningful input, using Open CV