Über den Autor
Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU’s Interactive Telecommunications Program.
With Microsoft's Kinect leading the way, programmers can now use 3D computer vision technology to build digital 3D models of people and objects that they can manipulate with gestures and spoken commands. This hands-on guide provides all the information needed to build cool applications for Kinect using the Processing programming language and the Arduino microcontroller.