Augmented Environments and Design.- The Stanford Interactive Workspaces Project.- Towards a Global Concept of Collaborative Space.- Designing an Easy-to-use Executive Conference Room Control System.- Experimental Reality: Principles for the Design of Augmented Environments.- Co-design Approaches for Early Phases of Augmented Environments.- Ubiquitous Working Environments.- Psychological Methods for the Study of Augmented Environments.- Opportunities and Challenges for Augmented Environments: A Distributed Cognition Perspective.- The Aachen Media Space: Design Patterns for Augmented Work Environments.
This book aims at capitalizing and transmitting know-how about the design of Augmented Environments (AE) from some of the most prominent laboratories in the field worldwide. The authors belong to the RUFAE network (Research on User- Friendly Augmented Environments, founded in 2002) who meet in research seminars to share experience; Writing this book was perceived as an opportunity to look back over the last few years to sum up important findings; and formalize their approach and experience, which they never had the time or opportunity to do. Although the authors of this book have very different backgrounds, striking similarities emerge in their approach and design principles: never-endingness, activity-orientedness, continuous design, realism are some of the pillars of this approach; enabling to deal with the complex, heterogeneous, multi-user and mul- purpose constructions which AE designers have to face. The book illustrates how these principles enabled them to construct robust, ef- cient, and user-friendly Augmented Environments in spite of the many challenges to make these operational. We hope their experience will help the reader. Primary audience: Academics, Students and Professionals involved in the CHI, CSCW, Ubicomp, Cooperative Building communities. Computer Scientists int- ested by end-users and applications, Social Scientists operating in the IT domain, IT & Organization Consultants. Secondary audience: Developers of office and conferencing applications or middleware, Architects of office buildings, Space Planners, Designers; Facility Managers; IT, furniture & building Business Communities.
Gathers, summarises and puts into perspective material from some of the most prominent teams who pioneered the domain of AE
Authors approach is grounded in actual experience. They have designed and operated real augmented workspaces which are in daily use
This is a growing market - good practice is not yet established, and building such augmented rooms is not routine, so such constructions will involve consultants and architects, and local academia, who will need food for thought
This is still a research topic and academics as well as sponsor institutions are looking for legitimate scientific sources to refer to