Foreword.- Preface.- Acknowledgements.- Introduction.- Part I: Basic Concepts: Direct Image Representations.- Representations with Explicit Geometry.- Rendering Dynamic Scenes.- Representation and Rendering Issues.- Part II: Sampling: Plenoptic Sampling.- A Geometric Analysis of Light Field Rendering.- Sampling in Dual Space.- Bibliography.- Part III: Compression: Data Compression Techniques.- Image and Video Compression.- Compression of Static Image-based Representations.- Compression of Dynamic Image-based Representations.- Part IV: Systems and Applications: Rendering by Manifold Hopping.- Large Environment Rendering Using Plenoptic Primitives.- Pop-Up Light Field: An Interactive Image-based Modeling and Rendering System.- Feature-based Light Field Morphing.- Concluding Remarks.- Bibliography.
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.
With its focus exclusively on Image-Based Rendering (IBR) this book is one of the only titles devoted exclusively to IBR. The authors, leading researchers in the field, combine their unique experiences in computer graphics, computer vision, and signal processing to address the multidisciplinary nature of IBR research. The topics covered vary from IBR basic concepts and representations on the theory side, to signal processing and data compression on the practical side. IBR has been receiving increasing attention over the years. Applications such as video games, virtual travel, and E-commerce stand to benefit from this technology. Advanced-level students in EECS studying related disciplines will be able to expand their knowledge about image-based rendering with the help of this book.