Here We Go Round Again
The Anatomy of Core Data
A Super Start: Adding, Displaying, and Deleting Data
The Devil in the Detail View
Preparing for Change: Migrations and Versioning
Custom Managed Objects
Relationships, Fetched Properties, and Expressions
Peer-to-Peer Over Bluetooth Using GameKit
Online Play: Bonjour and Network Streams
Working with Data from the Web
iPod Library Access
Keeping Your Interface Responsive
The Road Goes Ever On...
Über den Autor
Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.
- Here We Go Round Again
- The Anatomy of Core Data
- A Super Start: Adding, Displaying, and Deleting Data
- The Devil in the Detail View
- Preparing for Change: Migrations and Versioning
- Custom Managed Objects
- Relationships, Fetched Properties, and Expressions
- Peer-to-Peer Over Bluetooth Using GameKit
- Online Play: Bonjour and Network Streams
- Working with Data from the Web
- Sending Mail
- iPod Library Access
- Keeping Your Interface Responsive
- The Road Goes Ever On...
Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.
More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.
If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications-offering a breadth of coverage you won't find anywhere else.
The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.
Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development.
Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.
Covers all aspects of iPhone SDK 3.0 development
The only book devoted to the new features of iPhone SDK 3.0
Everything great about the original Beginning iPhone Development, continued