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- App Cubby
- Yet Another Google Reader
- Brightkite for the iPhone
- TanZen and Zentomino
- Flash of Genius: SAT Vocab
- Falling Balls and Gravity Pods
- Snow Reports for the iPhone
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.
Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:
Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results
Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
- Only book to show iPhone User Interface Design in full-color with detailed explanations
- Learn by example from 10 of the most successful iPhone developers
- The fastest way to learn how to create iPhone applications that users really want to buy!