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Medial Representations
(Englisch)
Mathematics, Algorithms and Applications
Siddiqi, Kaleem & Pizer, Stephen

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Medial Representations

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With contributions by numerous experts|

The only consolidated account on medial representations to date

Tutorial in nature and written for a general audience

Includes mathematical notation appendices, a glossary of terms and a detailed index

All of the chapters are written by world leaders in the theory and use of medial representations

Organized into 3 logical parts: mathematics, algorithms and applications


The last half century has seen the development of many biological or physical t- ories that have explicitly or implicitly involved medial deillegalscriptions of objects and other spatial entities in our world. Simultaneously mathematicians have studied the properties of these skeletal deillegalscriptions of shape, and, stimulated by the many areas where medial models are useful, computer scientists and engineers have developed numerous algorithms for computing and using these models. We bring this kno- edge and experience together into this book in order to make medial technology more widely understood and used. The book consists of an introductory chapter, two chapters on the major mat- matical results on medial representations, ?ve chapters on algorithms for extracting medial models from boundary or binary image deillegalscriptions of objects, and three chapters on applications in image analysis and other areas of study and design. We hope that this book will serve the science and engineering communities using medial models and will provide learning material for students entering this ?eld. We are fortunate to have recruited many of the world leaders in medial theory, algorithms, and applications to write chapters in this book. We thank them for their signi?cant effort in preparing their contributions. We have edited these chapters and have combined them with the ?ve chapters that we have written to produce an integrated whole.
1. IntroductionStephen Pizer and Kaleem Siddiqi and Paul Yushkevich 1.1 Object representations 1.2 Medial representations of objects 1.2.1 The Definition of the Medial Locus 1.2.2 Structural Geometry of Medial Loci 1.2.3 Local Geometry of Medial Loci 1.2.4 Medial Atoms and M-Reps 1.3 Psychophysical and Neurophysiological Evidence for Medial Loci 1.4 Extracting Medial Loci of Objects 1.4.1 Distance Transforms, the Hessian, Thinning and Pruning 1.4.2 Skeletons via Shocks of Boundary Evolution 1.4.3 Greyscale Skeletons 1.4.4 Core Tracking 1.4.5 Skeletons from Digital Distance Transforms 1.4.6 Voronoi Skeletons 1.4.7 Skeletonization by Deformable Medial Models 1.5 Applications of medial loci in computer vision Part I Mathematics 2. Local Forms and Transitions of the Medial AxisPeter J. Giblin and Benjamin B. Kimia 2.1 Introduction 2.2 Definitions 2.3 Contact 2.4 Local forms of the symmetry set and medial axis in 2D 2.5 Local forms of the medial axis in 3D 2.6 Local reconstruction from the symmetry set or medial axis in 2D 2.7 Local reconstruction from the symmetry set or medial axis in 3D 2.8 Symmetry sets and medial axes of families of curves 2.9 Medial axes of families of surfaces 2.10 Consistency conditions at branches 2.11 Summary 3.Geometry and Medial StructureJames Damon 3.1 Introduction 3.2 Medial Data on Skeletal Structures 3.2.1 Blum Medial Axis and General Skeletal Structures 3.2.2 Radial Flow Defined for a Skeletal Structure 3.2.3 Radial and Edge Shape Operators for 1D and 2D Medial Structures 3.2.4 Level Set Structure of a Region and Smoothness of the Boundary 3.3 Local and Relative Geometry of the Boundary 3.3.1 Intrinsic Differential Geometry of the Boundary 3.3.2 Geometric Medial Map 3.3.3 Deformations of Skeletal Structures and Boundary Smoothness and Geometry 3.4 Global Geometry of a Region and its Boundary 3.4.1 Skeletal and Medial Integrals 3.4.2 Global Integrals as Skeletal and Medial Integrals 3.4.3 Consequences for Global Geometry 3.4.4 Expansion of Integrals in terms of Moment Integrals 3.4.5 Divergence Theorem for Fluxes with Discontinuities across the Medial Axis 3.4.6 Computing the Average Outward Flux for the Grassfire Flow 3.5 Global Structure of the Medial Axis 3.5.1 Graph Structure for Decomposition into Irreducible Medial Components 3.5.2 Graph Structure of a Single Irreducible Medial Component 3.5.3 Consequences for the Topology of the Medial Axis and Region 3.6 Summary Part II Algorithms 4. Skeletons Via Shocks of Boundary EvolutionKaleem Siddiqi and Sylvain Bouix and Jayant Shah 4.1 Overview 4.2 Optics, Mechanics and Hamilton-Jacobi Skeletons 4.2.1 Medial Loci and the Eikonal Equation 4.2.2 Hamiltonian Derivation of the Eikonal Equation 4.2.3 Divergence, Average Outward Flux and Object Angle 4.3 Homotopy Preserving Medial Loci 4.3.1 2D Simple Points 4.3.2 3D Simple Points 4.3.3 Average Outward Flux Ordered Thinning 4.3.4 The Algorithm and its Complexity 4.3.5 Labeling the Medial Set 4.3.6 Examples 4.4 An Object Angle Approach 4.4.1 Examples 4.5 Discussion and Conclusion Discrete Skeletons from Distance Transforms in 2D and 3DGunilla Borgefors and Ingela Nystrom and Gabriella Sanniti di Baja 5.1 Introduction 5.2 Definitions and Notions 5.3 Distance Transforms 5.3.1 2D Distance Transforms 5.3.2 3D Distance Transforms 5.3.3 Eu

The last half century has seen the development of many biological or physical theories that have explicitly or implicitly involved medial deillegalscriptions of objects and other spatial entities in our world. Simultaneously mathematicians have studied the properties of these skeletal deillegalscriptions of shape, and, stimulated by the many areas where medial models are useful, computer scientists and engineers have developed numerous algorithms for computing and using these models. We bring this knowledge and experience together into this book in order to make medial technology more widely understood and used.

Edited by Prof. K. Siddiqi and Prof. S. Pizer, renowned experts in the field and authors of five of the chapters, this book consists of an introductory chapter, two chapters on the major mathematical results on medial representations, five chapters on algorithms for extracting medial models from boundary or binary image deillegalscriptions of objects, and three chapters on applications in image analysis and other areas of study and design. These chapters have been integrated and combined with a mathematics notation appendix and a detailed glossary, bibliography and index. This book will serve the science and engineering communities using medial models and will provide learning material for students entering this field.




Mathematics.- Local Forms and Transitions of the Medial Axis.- Geometry and Medial Structure.- Algorithms.- Skeletons via Shocks of Boundary Evolution.- Discrete Skeletons from Distance Transforms in 2D and 3D.- Voronoi Skeletons.- Voronoi Methods for 3D Medial Axis Approximation.- Synthesis, Deformation, and Statistics of 3D Objects via M-Reps.- Applications.- Statistical Applications with Deformable M-Reps.- 3D Model Retrieval Using Medial Surfaces.- From the Infinitely Large to the Infinitely Small.

Inhaltsverzeichnis



1. Introduction Stephen Pizer and Kaleem Siddiqi and Paul Yushkevich 1.1 Object representations 1.2 Medial representations of objects 1.2.1 The Definition of the Medial Locus 1.2.2 Structural Geometry of Medial Loci 1.2.3 Local Geometry of Medial Loci 1.2.4 Medial Atoms and M-Reps 1.3 Psychophysical and Neurophysiological Evidence for Medial Loci 1.4 Extracting Medial Loci of Objects 1.4.1 Distance Transforms, the Hessian, Thinning and Pruning 1.4.2 Skeletons via Shocks of Boundary Evolution 1.4.3 Greyscale Skeletons 1.4.4 Core Tracking 1.4.5 Skeletons from Digital Distance Transforms 1.4.6 Voronoi Skeletons 1.4.7 Skeletonization by Deformable Medial Models 1.5 Applications of medial loci in computer vision Part I Mathematics 2. Local Forms and Transitions of the Medial Axis Peter J. Giblin and Benjamin B. Kimia 2.1 Introduction 2.2 Definitions 2.3 Contact 2.4 Local forms of the symmetry set and medial axis in 2D 2.5 Local forms of the medial axis in 3D 2.6 Local reconstruction from the symmetry set or medial axis in 2D 2.7 Local reconstruction from the symmetry set or medial axis in 3D 2.8 Symmetry sets and medial axes of families of curves 2.9 Medial axes of families of surfaces 2.10 Consistency conditions at branches 2.11 Summary 3.Geometry and Medial Structure James Damon 3.1 Introduction 3.2 Medial Data on Skeletal Structures 3.2.1 Blum Medial Axis and General Skeletal Structures 3.2.2 Radial Flow Defined for a Skeletal Structure 3.2.3 Radial and Edge Shape Operators for 1D and 2D Medial Structures 3.2.4 Level Set Structure of a Region and Smoothness of the Boundary 3.3 Local and Relative Geometry of the Boundary 3.3.1 Intrinsic Differential Geometry of the Boundary 3.3.2 Geometric Medial Map 3.3.3 Deformations of Skeletal Structures and Boundary Smoothness and Geometry 3.4 Global Geometry of a Region and its Boundary 3.4.1 Skeletal and Medial Integrals 3.4.2 Global Integrals as Skeletal and Medial Integrals 3.4.3 Consequences for Global Geometry 3.4.4 Expansion of Integrals in terms of Moment Integrals 3.4.5 Divergence Theorem for Fluxes with Discontinuities across the Medial Axis 3.4.6 Computing the Average Outward Flux for the Grassfire Flow 3.5 Global Structure of the Medial Axis 3.5.1 Graph Structure for Decomposition into Irreducible Medial Components 3.5.2 Graph Structure of a Single Irreducible Medial Component 3.5.3 Consequences for the Topology of the Medial Axis and Region 3.6 Summary Part II Algorithms 4. Skeletons Via Shocks of Boundary Evolution Kaleem Siddiqi and Sylvain Bouix and Jayant Shah 4.1 Overview 4.2 Optics, Mechanics and Hamilton-Jacobi Skeletons 4.2.1 Medial Loci and the Eikonal Equation 4.2.2 Hamiltonian Derivation of the Eikonal Equation 4.2.3 Divergence, Average Outward Flux and Object Angle 4.3 Homotopy Preserving Medial Loci 4.3.1 2D Simple Points 4.3.2 3D Simple Points 4.3.3 Average Outward Flux Ordered Thinning 4.3.4 The Algorithm and its Complexity 4.3.5 Labeling the Medial Set 4.3.6 Examples 4.4 An Object Angle Approach 4.4.1 Examples 4.5 Discussion and Conclusion Discrete Skeletons from Distance Transforms in 2D and 3D Gunilla Borgefors and Ingela Nystrom and Gabriella Sanniti di Baja 5.1 Introduction 5.2 Definitions and Notions 5.3 Distance Transforms 5.3.1 2D Distance Transforms 5.3.2 3D Distance Transforms 5.3.3 Eu


Klappentext



The last half century has seen the development of many biological or physical t- ories that have explicitly or implicitly involved medial deillegalscriptions of objects and other spatial entities in our world. Simultaneously mathematicians have studied the properties of these skeletal deillegalscriptions of shape, and, stimulated by the many areas where medial models are useful, computer scientists and engineers have developed numerous algorithms for computing and using these models. We bring this kno- edge and experience together into this book in order to make medial technology more widely understood and used. The book consists of an introductory chapter, two chapters on the major mat- matical results on medial representations, ?ve chapters on algorithms for extracting medial models from boundary or binary image deillegalscriptions of objects, and three chapters on applications in image analysis and other areas of study and design. We hope that this book will serve the science and engineering communities using medial models and will provide learning material for students entering this ?eld. We are fortunate to have recruited many of the world leaders in medial theory, algorithms, and applications to write chapters in this book. We thank them for their signi?cant effort in preparing their contributions. We have edited these chapters and have combined them with the ?ve chapters that we have written to produce an integrated whole.




The only consolidated account on medial representations to date

Tutorial in nature and written for a general audience

Includes mathematical notation appendices, a glossary of terms and a detailed index

All of the chapters are written by world leaders in the theory and use of medial representations

Organized into 3 logical parts: mathematics, algorithms and applications

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