Advances in Systems, Computing Sciences and Software Engineering This book includes the proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS'05). The proceedings are a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of computer science, software engineering, computer engineering, systems sciences and engineering, information technology, parallel and distributed computing and web-based programming. SCSS'05 was part of the International Joint Conferences on Computer, Information, and Systems Sciences, and Engineering (CISSE'05) (www. cisse2005. org), the World's first Engineering/Computing and Systems Research E-Conference. CISSE'05 was the first high-caliber Research Conference in the world to be completely conducted online in real-time via the internet. CISSE'05 received 255 research paper submissions and the final program included 140 accepted papers, from more than 45 countries. The concept and format of CISSE'05 were very exciting and ground-breaking. The PowerPoint presentations, final paper manuscripts and time schedule for live presentations over the web had been available for 3 weeks prior to the start of the conference for all registrants, so they could choose the presentations they want to attend and think about questions that they might want to ask. The live audio presentations were also recorded and were part of the permanent CISSE archive, which also included all power point presentations and papers. SCSS'05 provided a virtual forum for presentation and discussion of the state-of the-art research on Systems, Computing Sciences and Software Engineering.
Acknowledgements. Preface. 1. An Elastic Display Method for Visualizing and Navigating a Large Quantity of Alarms in a Control Room of a Nuclear Power Plant. 2. An EAI Technology Framework. 3. A Fuzzy Algorithm for Scheduling Soft Periodic Tasks in Preemptive Real-Time Systems. 4. Parallel Construction of Huffman Codes. 5. Semantic Description of Multimedia Content Adaptation Web services. 6. Grid Computing Communication Strategies for Cross Cluster Job Execution. 7. Glue Code Synthesis for Distributed Software Programming. 8. Interactive Elicitation of Relation Semantics for the Semantic Web. 9. An Improved Configuration Similarity Retrieval Model. 10. Automatic Generation of Software Component Wizards Based on the Wizard Pattern. 11. Content Based Image Retrieval Using Quadrant Motif Scan. 12. Parallel Implementation of MPEG-4 Encoding Over a Cluster of Workstations. 13. Different Strategies for Web Mining. 14. Coalesced QoS: A Pragmatic Approach to a Unified Model for KLOS. 15. Method of Key Vectors Extraction Using R-cloud Classifiers. 16. Semantic Web Knowledge Management. 17. Augmented Color Recognition by Applying Erasure Capability of Reed-Solomon Algorithm. 18. Decoupling of Collaboration-Based Designs. 19. A Location Service for Pervasive Grids. 20. Extending an Existing IDE to Create Non Visual Interfaces. 21. Performance Comparison of Two Identification Methods for Analysis of Head Related Impulse Responses. 22. Reversers - A Programming Language Construct for Reversing Out of Code. 23. Hand-Written Character Recognition Using Layered Abduction. 24.Dynamic Pricing Algorithm for E-Commerce. 25. Runtime Support for Self-Evolving Software. 26. A Mobile Location Algorithm Using Clustering Technique for NLoS Environments. 27. A Simplified and Systematic Technique to Develop and Implement PLC Program for a Control Process. 28. Development of Mathematical Model of Blast Furnace Smelting. 29. Research and Researcher Implications in Sustainable Development Projects: Muti-Agent Systems (MAS) and Social Sciences Applied to Senegalese Examples. 30. The Importance of Modeling Metadata for Hyperbook. 31. Cluster-Based Mining of Microarray Data in PHP/ MYSQL Environment. 32. Grid and Agent Based Open DSS Model. 33. The Design and Implementation of Electronic Made-to-Measure System. 34. Ants in Text Documents Clustering. 35. Optimal Control in a Monetary Union: An Application of Dynamic Game Theory to a Macroeconomic Policy Problem. 36. Schema Matching in the Context of Model Driven Engineering: From Theory to Practice. 37. FOXI - Hierarchical Structure Visualization. 38. A Hands-Free Non-Invasive Human Computer Interaction System. 39. A Model for Anomalies of Software Engineering. 40. A Qualitative Analysis of the Critical's Path of Communication Models for Next Performant Implementations of High-speed Interfaces. 41. Detailed Theoretical Considerations for a Suite of Metrics for Integration of Software Components. 42. Study on a Decision Model of IT Outsourcing Prioritization. 43. An Efficient Database System for Utilizing GIS Queries. 44. Effective Adaptive Plans. 45. A Morphosyntactical Complementary Structure for Searching and Browsing. 46. Remote
International Conference on Systems, Computing Sciences and Software Engineering 2005 provides a virtual forum for presentation and discussion of the state-of the-art research on computers, information and systems sciences and engineering
The virtual conference will be conducted through the Internet using web-conferencing tools, made available by the conference
Authors will be presenting their PowerPoint, audio or video presentations using web-conferencing tools without the need for travel
Conference sessions will be broadcast to all the conference participants, where session participants can interact with the presenter during the presentation and (or) during the Q and A slot that follows the presentation