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Designing Virtual Worlds
(Englisch)
Volume II
Richard A. Bartle

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Produktbeschreibung

Richard A. Bartle, Ph.D., co-wrote the first virtual world, MUD ("Multi-User Dungeon"), in 1978, thus being at the forefront of the online gaming industry from its very inception. A university professor working in both Artificial Intelligence and Game Design, he is an influential writer on all aspects of virtual worlds. As an independent consultant, his thoughts have influenced almost every major online gaming company over the past 40 years. Richard lives with his wife, Gail, in a village just outside Colchester, England. He works in virtual worlds.


Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded understanding of essential design principles.

This second volume examines and explains the tasks and perspectives involved in designing the "world” of virtual worlds, from abstract spaces through concrete spaces to physics. The non-player inhabitants of virtual worlds are discussed in detail, along with the artificial intelligence techniques that can control them. The volume is rounded-off with an analysis of how player characters fit in virtual worlds.

No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.


Preface

Chapter 1. Early Decisions

Chapter 2. Physiography

Chapter 3. Spatial Abstraction

Chapter 4. Extraplanetary Components

Chapter 5. Planetary Components

Chapter 6. Terrain

Chapter 7. Climate and Weather

Chapter 8. Constructions

Chapter 9. Realisticness

Chapter 10. Laws of Physics

Chapter 11. Time

Chapter 12. Objects

Chapter 13. Population

Chapter 14. Artificial Intelligence

Chapter 15. Machine Learning

Chapter 16. Society

Chapter 17. World-Building

Chapter 18. Advancement

Chapter 19. Character-Creation

Chapter 20. The Virtual Body

Chapter 21. Outerlude

Bibliography


Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the foundations of virtual worlds.



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