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Mobile Services for Toy Computing
(Englisch)
International Series on Computer, Entertainment and Media Technology
Hung, Patrick C. K.

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Mobile Services for Toy Computing

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  • Springer Basel AG
    Picassoplatz 4
    CH-4010 Basel
    +41 61 2050707
Moluna-Artikelnummer
  • 35207513

Produktbeschreibung

First book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys

Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing

Includes case studies that illustrate many of the challenges facing modern toy designers and outline potential solutions for them

The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.


Introduction to Toy Computing.- Toy Computing Background.- Mobile Computing Toys: Marketing Challenges and Implications.- Toys and Mobile Applications: Current Trends and Related Security Issues.- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality.- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App.- Privacy Requirements in Toy Computing.- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.



Introduction to Toy Computing.- Toy Computing Background.- Mobile Computing Toys: Marketing Challenges and Implications.- Toys and Mobile Applications: Current Trends and Related Security Issues.- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality.- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App.- Privacy Requirements in Toy Computing.- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.


Inhaltsverzeichnis



Introduction to Toy Computing.- Toy Computing Background.- Mobile Computing Toys: Marketing Challenges and Implications.- Toys and Mobile Applications: Current Trends and Related Security Issues.- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality.- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App.- Privacy Requirements in Toy Computing.- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.


Klappentext



The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.
This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.




First book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys

Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing

Includes case studies that illustrate many of the challenges facing modern toy designers and outline potential solutions for them

Includes supplementary material: sn.pub/extras

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