Graeme Stuart is a self-taught developer mainly building web-based applications using Javaillegalscript and Python. He´s has a PhD in energy management and much of his programming skill was originally developed to this end. He currently teaches Javaillegalscript games programming to first year undergraduates.
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and Javaillegalscript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module,
Introducing Javaillegalscript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.
You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You´ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.
Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
|
Build one entire fully-functional game based on Asteroids, the 1979 Atari classic
Ideal for intermediate coders who are keen to start game development using web technologies
Developed from an undergraduate course - tried and tested in the real world
Section 1. Drawing
1. HTML5 and the Canvas Element
2. Understand Paths
3. Drawing to a Design
4. Drawing a Spaceship
5. Drawing an Asteroid
Section 2. Animation
6. Basic Animation
7. Animating Asteroids
8. Practicing Objects
9. Inheritance
Section 3. Building the Game
10. Simple Keyboard Interaction
11. Controlling the Ship
12. Collision Detection
13. Death or Glory
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and Javaillegalscript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module,
Introducing Javaillegalscript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.
You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You´ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.
Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and Javaillegalscript. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and Javaillegalscript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module,
Introducing Javaillegalscript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.
You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take yourcode base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.
Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
Section 1. Drawing.- 1. HTML5 and the Canvas Element.- 2. Understand Paths.- 3. Drawing to a Design.- 4. Drawing a Spaceship.- 5. Drawing an Asteroid.- Section 2. Animation.- 6. Basic Animation.- 7. Animating Asteroids.- 8. Practicing Objects.- 9. Inheritance.- Section 3. Building the Game.- 10. Simple Keyboard Interaction.- 11. Controlling the Ship.- 12. Collision Detection.- 13. Death or Glory.
Graeme Stuart is a self-taught developer mainly building web-based applications using Javaillegalscript and Python. He's has a PhD in energy management and much of his programming skill was originally developed to this end. He currently teaches Javaillegalscript games programming to first year undergraduates.
Über den Autor
Graeme Stuart is a self-taught developer mainly building web-based applications using Javaillegalscript and Python. He's has a PhD in energy management and much of his programming skill was originally developed to this end. He currently teaches Javaillegalscript games programming to first year undergraduates.
Inhaltsverzeichnis
Section 1. Drawing
1. HTML5 and the Canvas Element
2. Understand Paths
3. Drawing to a Design
4. Drawing a Spaceship
5. Drawing an Asteroid
Section 2. Animation
6. Basic Animation
7. Animating Asteroids
8. Practicing Objects
9. Inheritance
Section 3. Building the Game
10. Simple Keyboard Interaction
11. Controlling the Ship
12. Collision Detection
13. Death or Glory
Klappentext
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and Javaillegalscript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing Javaillegalscript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.
You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. Yoüll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.
Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.¿
Build one entire fully-functional game based on Asteroids, the 1979 Atari classic
rn
Ideal for intermediate coders who are keen to start game development using web technologies
rn
Developed from an undergraduate course - tried and tested in the real world
rn