reine Buchbestellungen ab 5 Euro senden wir Ihnen Portofrei zuDiesen Artikel senden wir Ihnen ohne weiteren Aufpreis als PAKET

BlitzMax for Absolute Beginners
(Englisch)
Games Programming for the Absolute Beginner
Sloan Kelly

Print on Demand - Dieser Artikel wird für Sie gedruckt!

34,45 €

inkl. MwSt. · Portofrei
Dieses Produkt wird für Sie gedruckt, Lieferzeit ca. 10 Werktage
Menge:

BlitzMax for Absolute Beginners

Produktbeschreibung

Learn how to program computer games from scratch with BlitzMax in this one of a kind book

Produce high quality arcade games with sound and graphics

Utilize the power of OpenGL to create fantastic 3D effects

Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery.  Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, Javaillegalscript, XML.


Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.


What You'll Learn

  • Program computer games from scratch with BlitzMax
  • Produce high-quality arcade games with sound and graphics
  • Utilize the power of OpenGL to create fantastic 3D effects


Who This Book Is For

Those new to game programming and those new to BlitzMax.



1. Computer Systems
2. How BlitzMax Works
3. BlitzMax IDE
4. Programming 101
5. The Great Escape
6. Reusing Code with Functions
7. Using the File System
8. Tank Attack: The Second Game
9. OOP
10. Project File Management
11. Graphics
12. User Input
13. Keyboard Input
14. Joystick
15. Common Input Routine
16. Collision Detection
17. OpenGL Special Effects
18. Paratrooper: Retro Involved
19. Sound Effects and Audio
20. Putting it All Together
21. Game Design
22. Storyboarding
23. Project Management.
A. Appendices

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.

What You'll Learn

Program computer games from scratch with BlitzMax
Produce high-quality arcade games with sound and graphics
Utilize the power of OpenGL to create fantastic 3D effects

Who This Book Is For

Those new to game programming and those new to BlitzMax.


1. Computer System.- 2. How BlitzMax Works.- 3. BlitzMax IDE.- 4. Programming 101.- 5. The Great Escape.- 6. Reusing Code with Functions.- 7. Using the File System.- 8. Tank Attack: The Second Game.- 9. OOP.- 10. Project File Management.- 11. Graphics.- 12. User Input.- 13. Keyboard Input.- 14. Joystick.- 15. Common Input Routine.- 16. Collision Detection.- 17. OpenGL Special Effects.- 18. Paratrooper: Retro Involved.- 19. Sound Effects and Audio.- 20. Putting it All Together.- 21. Game Design.- 22. Storyboarding.- 23. Project Management.- A. Appendices.
Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery. Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, Javaillegalscript, XML.


Über den Autor



Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery. Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, Javaillegalscript, XML.



Inhaltsverzeichnis



1. Computer Systems
2. How BlitzMax Works
3. BlitzMax IDE
4. Programming 101
5. The Great Escape
6. Reusing Code with Functions
7. Using the File System
8. Tank Attack: The Second Game
9. OOP
10. Project File Management
11. Graphics
12. User Input
13. Keyboard Input
14. Joystick
15. Common Input Routine
16. Collision Detection
17. OpenGL Special Effects
18. Paratrooper: Retro Involved
19. Sound Effects and Audio
20. Putting it All Together
21. Game Design
22. Storyboarding
23. Project Management.
A. Appendices


Klappentext

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. rn
rn
What You'll Learn
rn
Program computer games from scratch with BlitzMaxrnProduce high-quality arcade games with sound and graphicsrnUtilize the power of OpenGL to create fantastic 3D effectsrnrn
rn
rn
Who This Book Is Forrn
rn
Those new to game programming and those new to BlitzMax.
rn




Learn how to program computer games from scratch with BlitzMax in this one of a kind book

Produce high quality arcade games with sound and graphics

Utilize the power of OpenGL to create fantastic 3D effects



Datenschutz-Einstellungen