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    Autor
    hangi zhuang
    (2)
    zvi s. roth
    (2)
    david h. eberly
    (1)
    kevin suffern
    (1)
    Schlagwort
    world coordinates
    (4)
    calibration board
    (2)
    camera calibration
    (2)
    camera coordinat
    (2)
    denavit-hartenberg convention
    (2)
    error parameter vector
    (2)
    industrial robotics
    (2)
    joint axis
    (2)
    kinematic error analysis
    (2)
    manipulator optimization
    (2)
    measurement configuration selection
    (2)
    optimal control algorithms for robots
    (2)
    orientation errors
    (2)
    pose errors
    (2)
    pose measurement
    (2)
    positioning errors
    (2)
    quaternion algebra
    (2)
    robot configuration
    (2)
    robot end effector
    (2)
    robotik
    (2)
    vision-based measurement
    (2)
    world coordinate system
    (2)
    3d-grafik: spieleprogrammierung
    (1)
    advanced physics simulation techniques
    (1)
    affine algebra
    (1)
    ambient occlusion
    (1)
    ax
    (1)
    bildbearbeitung
    (1)
    bildverarbeitung
    (1)
    brdf.
    (1)
    build function
    (1)
    computational mechanics
    (1)
    computer
    (1)
    computer graphics
    (1)
    computer graphics algorithms
    (1)
    computergestützte messverfahren
    (1)
    computers
    (1)
    computerspiel
    (1)
    computerspiele (programmierung
    (1)
    const float
    (1)
    const ray
    (1)
    convex polygon
    (1)
    convex polyhedra
    (1)
    depth of fie
    (1)
    difference
    (1)
    differential
    (1)
    direct illumination
    (1)
    eichen
    (1)
    entwicklung)
    (1)
    equation
    (1)
    equations
    (1)
    form
    (1)
    free
    (1)
    games
    (1)
    grafik (edv)
    (1)
    grid acceleration
    (1)
    hit function
    (1)
    hit point
    (1)
    image antialiasing techniques
    (1)
    image-space algorithms
    (1)
    industrie
    (1)
    informatik
    (1)
    iterative solver techniques
    (1)
    mass-spring systems
    (1)
    method
    (1)
    numerical simulation methods
    (1)
    optical effects simulation
    (1)
    ordinary
    (1)
    ordinary differential equations
    (1)
    oriented bounding box
    (1)
    particle fluid dynamics
    (1)
    pc-hardware
    (1)
    pinhole camera
    (1)
    primary ray
    (1)
    programmierung
    (1)
    programming
    (1)
    ray ray
    (1)
    ray tracing
    (1)
    rgb
    (1)
    rgb color
    (1)
    rigid body modelling
    (1)
    shadow ray
    (1)
    triangle meshes
    (1)
    velocity
    (1)
    verlet
    (1)
    vp
    (1)
    Erscheinungsjahr
    1996
    (1)
    2007
    (1)
    2010
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    2020
    (1)

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