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    Autor
    aditi majumder (university of california, irvine, usa)
    (2)
    alireza tavakkoli (digital gaming and sims program dir, university of houston-victoria)
    (2)
    chris roda
    (2)
    john hart
    (2)
    junghyun han (korea university, seoul)
    (2)
    m. gopi (university of california, irvine, usa)
    (2)
    marc olano
    (2)
    michael mccool
    (2)
    wolfgang engel
    (2)
    wolfgang heidrich
    (2)
    alan watt
    (1)
    christof rezk-salama
    (1)
    daniel weiskopf
    (1)
    david eberly (geometric tools, redmond, washington, usa)
    (1)
    eric haines
    (1)
    fabio policarpo
    (1)
    james m. van verth
    (1)
    joe kniss
    (1)
    junghyun han
    (1)
    kevin ring (analytical graphics, inc., exton, pennsylvania, usa)
    (1)
    klaus engel
    (1)
    lars m. bishop
    (1)
    markus hadwiger
    (1)
    mike bailey
    (1)
    naty hoffman
    (1)
    nik lever
    (1)
    oliver bimber (johannes kepler university, linz, germany)
    (1)
    patrick cozzi (university of pennsylvania, philadelphia, usa)
    (1)
    r. stuart ferguson
    (1)
    ramesh raskar
    (1)
    steve cunningham
    (1)
    sumanta guha
    (1)
    tomas akenine-möller
    (1)
    Buchtyp
    hardcover
    (15)
    taschenbuch
    (5)
    Bestseller
    unsere aufsteiger
    (1)
    unsere klassiker
    (1)
    Schlagwort
    texture coordinates
    (24)
    vertex shader
    (14)
    computer graphics
    (13)
    computers
    (13)
    fragment shader
    (10)
    grafikprogrammierung
    (9)
    games
    (8)
    view frustum
    (7)
    programming
    (6)
    texture
    (6)
    rgb color
    (5)
    shader programming
    (5)
    barycentric coordinates
    (4)
    computers - other applications
    (4)
    real-time rendering
    (4)
    rendering
    (4)
    scientific visualisation
    (4)
    shader
    (4)
    vertex
    (4)
    bilinear interpolation
    (3)
    coordinates
    (3)
    depth buffer
    (3)
    fragment shaders
    (3)
    frame buffer
    (3)
    gpu
    (3)
    opengl es
    (3)
    oriented bounding boxes
    (3)
    physics simulation
    (3)
    polygon mesh
    (3)
    ray tracing
    (3)
    vertex buffer
    (3)
    vertex normals
    (3)
    3d
    (2)
    3d reconstruction methods
    (2)
    3d visualisation
    (2)
    3d-grafik
    (2)
    3d-grafik: spieleprogrammierung
    (2)
    add expression
    (2)
    advanced animation techniques
    (2)
    advanced blueprint visual scripting
    (2)
    advanced graphics apis
    (2)
    advanced visual computing techniques
    (2)
    alpha channel
    (2)
    animation (edv)
    (2)
    artificial intelligence
    (2)
    artist
    (2)
    axis aligned bounding box
    (2)
    blend mode
    (2)
    blueprint programming
    (2)
    bounding volume
    (2)
    box filter
    (2)
    bump
    (2)
    chromaticity chart
    (2)
    chromaticity coordinates
    (2)
    code
    (2)
    collision detection
    (2)
    color theory
    (2)
    computational imaging
    (2)
    computer
    (2)
    computer gaphics
    (2)
    computer graphics algorithms
    (2)
    computer graphics education
    (2)
    computers - games
    (2)
    computerspiel
    (2)
    content browser
    (2)
    coordinate
    (2)
    cosine waves
    (2)
    details panel
    (2)
    digital compositing
    (2)
    event graph
    (2)
    fragment
    (2)
    fragment program
    (2)
    frequency domain response
    (2)
    game development
    (2)
    gaussian pyramid
    (2)
    geometric modelling
    (2)
    geometry shader
    (2)
    gra
    (2)
    graphics
    (2)
    homogeneous coordinates
    (2)
    informatik
    (2)
    interactive computer graphics
    (2)
    interactive graphics
    (2)
    interactive graphics programmi
    (2)
    interactive rendering
    (2)
    language
    (2)
    laplacian pyramid
    (2)
    level design techniques
    (2)
    lighting
    (2)
    map
    (2)
    maschinelles sehen, bildverstehen
    (2)
    material editor
    (2)
    material effects
    (2)
    material node
    (2)
    opacity channel
    (2)
    particles
    (2)
    pc-hardware
    (2)
    phong model
    (2)
    photometric analysis
    (2)
    physics-based rendering
    (2)
    Erscheinungsjahr
    2001
    (1)
    2002
    (1)
    2005
    (1)
    2006
    (1)
    2011
    (3)
    2013
    (1)
    2015
    (1)
    2018
    (7)
    2019
    (1)
    2020
    (3)
    2021
    (2)
    2022
    (2)

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