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    Autor
    engel, wolfgang
    (1)
    lengyel, eric
    (1)
    Schlagwort
    computer graphics
    (2)
    computers
    (2)
    depth
    (2)
    render targets
    (2)
    rgb
    (2)
    3d engine optimisation
    (1)
    acm
    (1)
    advanced
    (1)
    advanced computer graphics methods
    (1)
    ambient occlusion
    (1)
    anti-aliasing algorithms
    (1)
    atmospheric scattering models
    (1)
    bounding
    (1)
    bounding box
    (1)
    buffer
    (1)
    buffers
    (1)
    cache
    (1)
    cache line
    (1)
    cache misses
    (1)
    call
    (1)
    compute shader
    (1)
    computers - other applications
    (1)
    conference
    (1)
    data-oriented programming
    (1)
    deferred shading optimisation
    (1)
    depth buffer
    (1)
    developers
    (1)
    draw
    (1)
    draw call
    (1)
    fragment shader
    (1)
    frame buffer obje
    (1)
    free block
    (1)
    game engine
    (1)
    game engine gems
    (1)
    games
    (1)
    geometry shader
    (1)
    gpgpu applications
    (1)
    graphic api
    (1)
    interactive glo
    (1)
    interaxial distance
    (1)
    lcd
    (1)
    line
    (1)
    map
    (1)
    multithreading frameworks
    (1)
    pixel
    (1)
    pixel shader
    (1)
    programming
    (1)
    real-time graphics programming
    (1)
    real-time graphics techniques
    (1)
    render
    (1)
    rigid body dynamics
    (1)
    shader
    (1)
    shader program
    (1)
    shadow
    (1)
    shadow map
    (1)
    siggraph
    (1)
    spieleentwicklung
    (1)
    spu
    (1)
    target
    (1)
    tessellation factors
    (1)
    tls
    (1)
    unsigned char
    (1)
    vertex
    (1)
    vertex shader
    (1)
    volumetric cloud simulation
    (1)
    volumetric rendering techniques
    (1)
    voxel grid
    (1)
    Erscheinungsjahr
    2011
    (1)
    2012
    (1)
    Ergebnis: 2 Artikel
    Schlagwort: render targets

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