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    Autor
    eric luhta
    (3)
    jason patnode (jason patnode teaches modeling and animation at the academy of art university. he has worked in both game and film production. he was lead 3d technical artist at lucasarts, a division of lucasfilm.)
    (1)
    Schlagwort
    quick select sets
    (4)
    box
    (3)
    channel
    (3)
    channel box
    (3)
    computer graphics
    (3)
    computers
    (3)
    editor
    (3)
    facial expression modelling
    (3)
    gimbal lock
    (3)
    graph
    (3)
    graph editor
    (3)
    hot
    (3)
    mm drag
    (3)
    playback
    (3)
    spline curves
    (3)
    tip
    (3)
    anim layer
    (2)
    animation workflow optimisation
    (2)
    bouncing ball animation
    (2)
    can
    (2)
    computer animation techniques
    (2)
    computers - other applications
    (2)
    digital character rigging
    (2)
    digital media
    (2)
    dope sheet
    (2)
    editable motion trails
    (2)
    fl
    (2)
    games
    (2)
    gimbal
    (2)
    lock
    (2)
    middle mouse dragging
    (2)
    motion trail
    (2)
    programming
    (2)
    quick
    (2)
    select
    (2)
    spline interpolation methods
    (2)
    video & animation
    (2)
    3d character rigging
    (1)
    3d mesh topology
    (1)
    3d-grafik
    (1)
    3d-grafik und modellierung
    (1)
    adobe
    (1)
    advanced digital character creation
    (1)
    advanced maya animation principles
    (1)
    anatomical modelling
    (1)
    animation principles application
    (1)
    animator
    (1)
    art
    (1)
    character rigging
    (1)
    computers - digital media
    (1)
    const
    (1)
    constraint-base
    (1)
    constraint-based animation systems
    (1)
    cycle
    (1)
    depth map shadows
    (1)
    digital
    (1)
    digital animation workflow
    (1)
    digital sculpting
    (1)
    drag
    (1)
    dvd extra
    (1)
    edge
    (1)
    edge loop
    (1)
    edge loop tool
    (1)
    entire character
    (1)
    ex
    (1)
    flexor carpi ulnaris muscle
    (1)
    game developers
    (1)
    hot tip
    (1)
    index
    (1)
    insert edge loop tool
    (1)
    left eye controls
    (1)
    loop
    (1)
    maya 2012 (so
    (1)
    models
    (1)
    nger
    (1)
    photoshop
    (1)
    polygon
    (1)
    reference
    (1)
    rendering workflows
    (1)
    repetitive stress injury
    (1)
    rgb intensity
    (1)
    sculpt geometry tool
    (1)
    spline curve analysis
    (1)
    split
    (1)
    split polygon tool
    (1)
    tool
    (1)
    trapezium bone
    (1)
    uv mapping
    (1)
    uv unwrapping
    (1)
    vice versa
    (1)
    wal
    (1)
    walk
    (1)
    Erscheinungsjahr
    2008
    (1)
    2009
    (1)
    2011
    (1)
    2017
    (1)

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