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    Autor
    lee stemkoski
    (2)
    michael pascale
    (2)
    mike bailey
    (1)
    steve cunningham
    (1)
    Schlagwort
    procedural texture synthesis
    (3)
    advanced shader programming techniques
    (2)
    fragment shader
    (2)
    grafikprogrammierung
    (2)
    illumination models
    (2)
    interactive 3d animation
    (2)
    matrix transformations
    (2)
    scene graph architecture
    (2)
    scientific visualisation
    (2)
    uniform float
    (2)
    vertex shader
    (2)
    3d
    (1)
    3d rendering algorithms
    (1)
    ad
    (1)
    c
    (1)
    computer graphics
    (1)
    computer graphics education
    (1)
    computers
    (1)
    computers - other applications
    (1)
    file named
    (1)
    fragment shader code
    (1)
    fundamental shader concepts
    (1)
    games
    (1)
    geometry shader
    (1)
    gpu programming
    (1)
    graphics pipeline
    (1)
    interactive graphics course
    (1)
    opengl functions
    (1)
    opengl programming techniques
    (1)
    opengl shading language
    (1)
    postprocessing effects
    (1)
    programming
    (1)
    python programming language
    (1)
    rendering
    (1)
    scientific data visualisation
    (1)
    shader code
    (1)
    shadow mapping
    (1)
    surface textures in the fragment shader
    (1)
    tessellation shaders
    (1)
    texture coordinates
    (1)
    the fixed-function graphics pipeline
    (1)
    the glsl api
    (1)
    using shaders for scientific visual
    (1)
    vec4 color
    (1)
    Erscheinungsjahr
    2011
    (1)
    2021
    (1)
    2024
    (1)

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