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    Autor
    wolfgang engel
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    engel, wolfgang
    (2)
    david eberly (geometric tools, redmond, washington, usa)
    (1)
    eric haines
    (1)
    jack hoxley
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    tomas akenine-möller
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    Bestseller
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    Schlagwort
    pixel shader
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    games
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    gpu
    (11)
    computer gaphics
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    lighting
    (10)
    rendering
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    shading
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    compute shader
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    vertex shader
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    fragment shader
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    grafikprogrammierung
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    computers
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    computer graphics
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    programming
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    rgb
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    shadow map
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    computers - other applications
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    depth buffer
    (4)
    real-time graphics programming
    (4)
    3d-grafik: spieleprogrammierung
    (3)
    advanced shader programming
    (3)
    alpha channel
    (3)
    computer graphics algorithms
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    cube map
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    global illumination techniques
    (3)
    pixel
    (3)
    ray marching
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    real-time graphics techniques
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    render target
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    shader
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    shadow
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    shadow maps
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    shadow test
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    standard shadow map
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    vertex
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    advanced geometry processing for games
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    advanced real-time graphics programming
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    advanced shader development
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    anisotropic filtering methods
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    ao
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    blend shape
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    cascaded shadow maps
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    computer graphics programming
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    computer vision techniques
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    dynamic global illumination techniques
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    facial animation methods
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    game engine architecture
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    gergely kl
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    graha
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    graphics hardware programming
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    holger gruen
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    hung-chien liao
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    importance function
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    indirect illumination
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    indirect lighting
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    indirect lighting algorithms
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    interactive visualisation methods
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    jesus gumbau
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    kuwahara filter
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    line integral convolution
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    map
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    mil magdics
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    multi-platform game development
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    nurbs surface
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    per-pixel lighting
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    procedural mesh generation
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    real-time graphics algorithms
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    real-time rendering techniques
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    real-time shadow rendering solutions
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    reflective shadow maps
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    render
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    rendering engine architecture
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    rgb color space
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    screen space ambient occlusion
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    screen-space occlusion
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    shadow map depth
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    shadow map sa
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    shadow map texel
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    silhouette edges
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    soft shadows
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    ssao
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    structure tensor
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    subsurface s
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    subsurface scattering simulation
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    tamy boubekeur
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    target
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    terrain rendering
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    tessellation factor
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    tessellation factors
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    texture
    (2)
    texture coordinates
    (2)
    variance shadow maps
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    vertex buffers
    (2)
    vertex shade
    (2)
    visual effects development
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    volumetric rendering methods
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    webgl rendering pipeline
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    Erscheinungsjahr
    2004
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    2013
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    2018
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    2019
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    Ergebnis: 17 Artikel
    Schlagwort: pixel shader

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