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informatik/edv
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  • weitere Filter
    Autor
    jean-luc sinclair (new york university, berklee college of music)
    (4)
    andrew coggan
    (2)
    chance thomas
    (2)
    dave raybould (professor, leeds metropolitan university, uk)
    (2)
    david cardona
    (2)
    gina zdanowicz
    (2)
    leonardo gabrielli
    (2)
    mack enns
    (2)
    marios aristopoulos
    (2)
    richard stevens (professor, leeds metropolitan university, uk; chair of the game audio education working group of the interactive audio special interest group)
    (2)
    spencer bambrick
    (2)
    Verlag / Hersteller
    crc press
    (4)
    taylor & francis
    (16)
    Verlag
    crc press
    (4)
    taylor & francis
    (16)
    Buchtyp
    hardcover
    (10)
    taschenbuch
    (6)
    Schlagwort
    interactive audio systems
    (20)
    digital signal processing
    (8)
    games
    (8)
    game audio
    (7)
    audio middleware integration
    (6)
    ludomusicology
    (6)
    playback
    (6)
    video & electronic
    (6)
    acoustics & sound
    (4)
    adaptive audio mixing
    (4)
    adaptive music design
    (4)
    adaptive music techniques
    (4)
    audio
    (4)
    audio file
    (4)
    c# scripting for audio
    (4)
    digitale musik: professionell
    (4)
    environmental acoustics modelling
    (4)
    game developer
    (4)
    game developers
    (4)
    game engine
    (4)
    instruction & study
    (4)
    music
    (4)
    sound
    (4)
    spatial sound design
    (4)
    technology & engineering
    (4)
    video games
    (4)
    adaptive music systems
    (3)
    ableton live
    (2)
    acoustic ecology
    (2)
    add component button
    (2)
    advanced dsp module design
    (2)
    algorithmic composition methods
    (2)
    ambient sound
    (2)
    art
    (2)
    art & art instruction
    (2)
    art / video game art
    (2)
    artificial intelligence music tools
    (2)
    assets folder
    (2)
    audio assets
    (2)
    audio clips
    (2)
    audio engine
    (2)
    audio middleware
    (2)
    audio plugin development
    (2)
    audio processing
    (2)
    audio sources
    (2)
    audio volume
    (2)
    blueprint
    (2)
    bowling game
    (2)
    box collider
    (2)
    c++ audio programming
    (2)
    cartoon voice
    (2)
    cognitive sound interfaces
    (2)
    command
    (2)
    composer
    (2)
    computers
    (2)
    computers / programming / games
    (2)
    computerspiele-design
    (2)
    console
    (2)
    console command
    (2)
    const ch
    (2)
    creative sound design
    (2)
    crosswords
    (2)
    cue
    (2)
    cue editor
    (2)
    decay tails
    (2)
    design
    (2)
    developer
    (2)
    diff erent elem
    (2)
    diff erent sound
    (2)
    digital
    (2)
    digital animation
    (2)
    digital audio workstation techniques
    (2)
    digital composition techniques
    (2)
    digital orchestration
    (2)
    digital sound implementation
    (2)
    digital sound synthesis
    (2)
    digitale signalverarbeitung (dsp)
    (2)
    double left click
    (2)
    ect
    (2)
    eff
    (2)
    eg
    (2)
    electronic music research
    (2)
    electronic music technology
    (2)
    embodied listening in virtual environments
    (2)
    empty gameobject
    (2)
    engine
    (2)
    envelope follower
    (2)
    execution time
    (2)
    falloff distance
    (2)
    filmmusik und bühnenmusik
    (2)
    float tracks
    (2)
    game development roles
    (2)
    game development team
    (2)
    game mechanics
    (2)
    game object
    (2)
    game state
    (2)
    gamebooks
    (2)
    games & activities / video & mobile
    (2)
    games development & programming
    (2)
    general
    (2)
    Erscheinungsjahr
    2015
    (1)
    2016
    (1)
    2017
    (2)
    2019
    (2)
    2020
    (4)
    2021
    (4)
    2022
    (2)
    2023
    (2)
    2026
    (2)

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